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Steam News6 January 20266mo ago

Early Access v1.8.0.5 Experimental | Tweaks and Gun UI Rework

Early Access v1.8.0.5 Experimental Mark 27 torpedo range increased to 3000 meters. Reworked in game guns UI to fit in more weapons slots for the submarine chaser.

Full notes

Full Boat Crew update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes0 removals
  • Gameplay
  • UI and audio
changedMark 27 torpedo range increased to 3000 meters.
changedReworked in game guns UI to fit in more weapons slots for the submarine chaser. - Condensed weapon slots selection UI to allow future slot expansion for submarine chaser. - Loadout screen now supports right click to go back a menu. - Rerendered gun silhouettes for loadout screen.
fixedPlanes can now properly spot ships with active spotlights. - Refinements to plane spawning physics and orientation. - Fixes to Mutsuki health component wirings. - Gave Mutsuki a searchlight. - Fixed dead campaign groups (landing forces) lingering in autobattles and causing UI bugs. - Reduced RAM usage through Unity addressable system integration for camo and ship marking textures

Boat Crew changes

changedMark 27 torpedo range increased to 3000 meters.
changedReworked in game guns UI to fit in more weapons slots for the submarine chaser. - Condensed weapon slots selection UI to allow future slot expansion for submarine chaser. - Loadout screen now supports right click to go back a menu. - Rerendered gun silhouettes for loadout screen.
fixedPlanes can now properly spot ships with active spotlights. - Refinements to plane spawning physics and orientation. - Fixes to Mutsuki health component wirings. - Gave Mutsuki a searchlight. - Fixed dead campaign groups (landing forces) lingering in autobattles and causing UI bugs. - Reduced RAM usage through Unity addressable system integration for camo and ship marking textures

Early Access v1.8.0.5 Experimental

  • Mark 27 torpedo range increased to 3000 meters.

  • Reworked in game guns UI to fit in more weapons slots for the submarine chaser. - Condensed weapon slots selection UI to allow future slot expansion for submarine chaser. - Loadout screen now supports right click to go back a menu. - Rerendered gun silhouettes for loadout screen.

  • Planes can now properly spot ships with active spotlights. - Refinements to plane spawning physics and orientation. - Fixes to Mutsuki health component wirings. - Gave Mutsuki a searchlight. - Fixed dead campaign groups (landing forces) lingering in autobattles and causing UI bugs. - Reduced RAM usage through Unity addressable system integration for camo and ship marking textures

Certain known issues may still persist.

Source

Steam News / 6 January 2026

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