Early Access v1.8.0.5 Experimental | Tweaks and Gun UI Rework
Early Access v1.8.0.5 Experimental Mark 27 torpedo range increased to 3000 meters. Reworked in game guns UI to fit in more weapons slots for the submarine chaser.
Full notes
Full Boat Crew update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions2 changes0 removals
Gameplay
UI and audio
changedMark 27 torpedo range increased to 3000 meters.
changedReworked in game guns UI to fit in more weapons slots for the submarine chaser. - Condensed weapon slots selection UI to allow future slot expansion for submarine chaser. - Loadout screen now supports right click to go back a menu. - Rerendered gun silhouettes for loadout screen.
fixedPlanes can now properly spot ships with active spotlights. - Refinements to plane spawning physics and orientation. - Fixes to Mutsuki health component wirings. - Gave Mutsuki a searchlight. - Fixed dead campaign groups (landing forces) lingering in autobattles and causing UI bugs. - Reduced RAM usage through Unity addressable system integration for camo and ship marking textures
Boat Crew changes
changedMark 27 torpedo range increased to 3000 meters.
changedReworked in game guns UI to fit in more weapons slots for the submarine chaser. - Condensed weapon slots selection UI to allow future slot expansion for submarine chaser. - Loadout screen now supports right click to go back a menu. - Rerendered gun silhouettes for loadout screen.
fixedPlanes can now properly spot ships with active spotlights. - Refinements to plane spawning physics and orientation. - Fixes to Mutsuki health component wirings. - Gave Mutsuki a searchlight. - Fixed dead campaign groups (landing forces) lingering in autobattles and causing UI bugs. - Reduced RAM usage through Unity addressable system integration for camo and ship marking textures
Early Access v1.8.0.5 Experimental
Mark 27 torpedo range increased to 3000 meters.
Reworked in game guns UI to fit in more weapons slots for the submarine chaser. - Condensed weapon slots selection UI to allow future slot expansion for submarine chaser. - Loadout screen now supports right click to go back a menu. - Rerendered gun silhouettes for loadout screen.
Planes can now properly spot ships with active spotlights. - Refinements to plane spawning physics and orientation. - Fixes to Mutsuki health component wirings. - Gave Mutsuki a searchlight. - Fixed dead campaign groups (landing forces) lingering in autobattles and causing UI bugs. - Reduced RAM usage through Unity addressable system integration for camo and ship marking textures