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Steam News27 January 20265mo ago

Early Access v1.8.0.6 Experimental | Character Management QoL

You may now easily sort characters based on veterancy or attributes. The smart-fill and auto-empty boat buttons should also prove to be useful. Early Access v1.8.0.

Full notes

Full Boat Crew update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes0 removals
  • Gameplay
  • Performance
  • Store
addedYou may now easily sort characters based on veterancy or attributes.
addedAdded character management quality of life features. Sort by levels and attributes, smart fill and quick empty characters from crafts. - Engagement preview clipboard now shows target group distance and orientation at the bottom. - Crew is now invulnerable to overboard by impact/explosions when they are within PC-461 sub chaser helm. - Combat heat gain is now distributed between co-op players. If a kill is credits all players, heat gain from that kill is the same as would be in singleplayer. - Clients now see a feedback message when they request call-ins.
fixedNetworked crew held items desync fix. - Fixed crew sometimes clipping into slopped surfaces (often seen in Elco 77') - Fixed squadron hold position markers no longer visible in singleplayer. - Fixed singleplayer squadron boats not syncing camos on spawn consistently anymore. - Fixed occasional networked camo color pattern sync issues through alternate way of syncing player camos. - Fix attempt for co-op players unable to see named ships variations after a few engagements. - Fixed potential cause of dialog box enter to continue key becoming broken. - Fixed holding enter not fast forwarding text. - Removed redundant color option for one of the Higgins 78' camo patterns. - VFX no longer has a spawn cap. - Certain VFX related memory optimizations. - Certain telemetry errors handling.
changedNewsflash! We're on discount and Task Force Admiral has now been released into Early Access. If you have neither of our games yet, you may benefit from the Task Force Admiral + Boat Crew Steam bundle!
changedhttps://store.steampowered.com/app/1281220/Task_Force_Admiral__Vol1_American_Carrier_Battles

Boat Crew changes

addedYou may now easily sort characters based on veterancy or attributes.
addedAdded character management quality of life features. Sort by levels and attributes, smart fill and quick empty characters from crafts. - Engagement preview clipboard now shows target group distance and orientation at the bottom. - Crew is now invulnerable to overboard by impact/explosions when they are within PC-461 sub chaser helm. - Combat heat gain is now distributed between co-op players. If a kill is credits all players, heat gain from that kill is the same as would be in singleplayer. - Clients now see a feedback message when they request call-ins.
fixedNetworked crew held items desync fix. - Fixed crew sometimes clipping into slopped surfaces (often seen in Elco 77') - Fixed squadron hold position markers no longer visible in singleplayer. - Fixed singleplayer squadron boats not syncing camos on spawn consistently anymore. - Fixed occasional networked camo color pattern sync issues through alternate way of syncing player camos. - Fix attempt for co-op players unable to see named ships variations after a few engagements. - Fixed potential cause of dialog box enter to continue key becoming broken. - Fixed holding enter not fast forwarding text. - Removed redundant color option for one of the Higgins 78' camo patterns. - VFX no longer has a spawn cap. - Certain VFX related memory optimizations. - Certain telemetry errors handling.
changedNewsflash! We're on discount and Task Force Admiral has now been released into Early Access. If you have neither of our games yet, you may benefit from the Task Force Admiral + Boat Crew Steam bundle!
changedhttps://store.steampowered.com/app/1281220/Task_Force_Admiral__Vol1_American_Carrier_Battles

You may now easily sort characters based on veterancy or attributes.

The smart-fill and auto-empty boat buttons should also prove to be useful.

Early Access v1.8.0.6 Experimental

  • Added character management quality of life features. Sort by levels and attributes, smart fill and quick empty characters from crafts. - Engagement preview clipboard now shows target group distance and orientation at the bottom. - Crew is now invulnerable to overboard by impact/explosions when they are within PC-461 sub chaser helm. - Combat heat gain is now distributed between co-op players. If a kill is credits all players, heat gain from that kill is the same as would be in singleplayer. - Clients now see a feedback message when they request call-ins.

  • Networked crew held items desync fix. - Fixed crew sometimes clipping into slopped surfaces (often seen in Elco 77') - Fixed squadron hold position markers no longer visible in singleplayer. - Fixed singleplayer squadron boats not syncing camos on spawn consistently anymore. - Fixed occasional networked camo color pattern sync issues through alternate way of syncing player camos. - Fix attempt for co-op players unable to see named ships variations after a few engagements. - Fixed potential cause of dialog box enter to continue key becoming broken. - Fixed holding enter not fast forwarding text. - Removed redundant color option for one of the Higgins 78' camo patterns. - VFX no longer has a spawn cap. - Certain VFX related memory optimizations. - Certain telemetry errors handling.

Certain known issues may still persist.

Newsflash! We're on discount and Task Force Admiral has now been released into Early Access. If you have neither of our games yet, you may benefit from the Task Force Admiral + Boat Crew Steam bundle!

https://store.steampowered.com/app/1281220/Task_Force_Admiral__Vol1_American_Carrier_Battles

Source

Steam News / 27 January 2026

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