Early Access v1.8.0.8 Experimental | 5-inch Deck Gun
Early Access v1.8.0.8 Experimental ★ Added 5-inch 25 caliber deck gun as a main gun option to the sub chaser. - Campaign engagement start spawn handling rewrite.
Full notes
Full Boat Crew update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions1 change0 removals
Balance
changed★ Added 5-inch 25 caliber deck gun as a main gun option to the sub chaser. - Campaign engagement start spawn handling rewrite. - Heavier cruisers are now able to fire up to 5000m with their main guns. - Bofors 40 mm direct damage increased from 50 to 250. - 3" gun AP shell base damage increased from 600 to 800. - 3" gun AP shell splash damage increased from 200 to 400. - Gun fire will now illuminate their surroundings. - Muzzle flash particle emission handling and material changes. - The upper dialog box is now networked. - Networked ground positions randomized internal objects better synchronized. - Networked spectator camera now transitions immediately between players. - Clients no longer see the engage prompt in campaign map. - Added UI hint for shift to magnify, moved binoculars hint to the left. - Crew is no longer scanned for selection when magnified. - Fixed a glitch that occasionally prevented certain ships from firing their weapons. - Fixed Atlanta cruiser unable to fire side main guns. - Fixed Nisshin unable to fire AA guns. - Fixed ones of the bofors broken hand crank. - Fixed dual bofors alternate barrel not recoiling. - Fixed Jingei having a glitched draft rendering in LODs - Fixed changing boats causing torpedo UI to have outdated information from last boat. - Fixed minimap position synchronization when spectating.
Boat Crew changes
changed★ Added 5-inch 25 caliber deck gun as a main gun option to the sub chaser. - Campaign engagement start spawn handling rewrite. - Heavier cruisers are now able to fire up to 5000m with their main guns. - Bofors 40 mm direct damage increased from 50 to 250. - 3" gun AP shell base damage increased from 600 to 800. - 3" gun AP shell splash damage increased from 200 to 400. - Gun fire will now illuminate their surroundings. - Muzzle flash particle emission handling and material changes. - The upper dialog box is now networked. - Networked ground positions randomized internal objects better synchronized. - Networked spectator camera now transitions immediately between players. - Clients no longer see the engage prompt in campaign map. - Added UI hint for shift to magnify, moved binoculars hint to the left. - Crew is no longer scanned for selection when magnified. - Fixed a glitch that occasionally prevented certain ships from firing their weapons. - Fixed Atlanta cruiser unable to fire side main guns. - Fixed Nisshin unable to fire AA guns. - Fixed ones of the bofors broken hand crank. - Fixed dual bofors alternate barrel not recoiling. - Fixed Jingei having a glitched draft rendering in LODs - Fixed changing boats causing torpedo UI to have outdated information from last boat. - Fixed minimap position synchronization when spectating.
Early Access v1.8.0.8 Experimental
★ Added 5-inch 25 caliber deck gun as a main gun option to the sub chaser. - Campaign engagement start spawn handling rewrite. - Heavier cruisers are now able to fire up to 5000m with their main guns. - Bofors 40 mm direct damage increased from 50 to 250. - 3" gun AP shell base damage increased from 600 to 800. - 3" gun AP shell splash damage increased from 200 to 400. - Gun fire will now illuminate their surroundings. - Muzzle flash particle emission handling and material changes. - The upper dialog box is now networked. - Networked ground positions randomized internal objects better synchronized. - Networked spectator camera now transitions immediately between players. - Clients no longer see the engage prompt in campaign map. - Added UI hint for shift to magnify, moved binoculars hint to the left. - Crew is no longer scanned for selection when magnified. - Fixed a glitch that occasionally prevented certain ships from firing their weapons. - Fixed Atlanta cruiser unable to fire side main guns. - Fixed Nisshin unable to fire AA guns. - Fixed ones of the bofors broken hand crank. - Fixed dual bofors alternate barrel not recoiling. - Fixed Jingei having a glitched draft rendering in LODs - Fixed changing boats causing torpedo UI to have outdated information from last boat. - Fixed minimap position synchronization when spectating.