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Steam News16 December 20256mo ago

Early Access v1.8.0.2 Experimental | Fix Pass

Early Access v1.8.0.2 Experimental Ships now have buoyancy rate of change slower than boats, allowing them to sink slower. - Restored starter engagement USN sub chaser spawn.

Full notes

Full Boat Crew update

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What changed

2 fixes0 additions0 changes0 removals
  • Balance
  • Server
fixedShips now have buoyancy rate of change slower than boats, allowing them to sink slower. - Restored starter engagement USN sub chaser spawn. - PC-461 fixed issue preventing damage to hull. - PC-461 fixed rear resource box conflict with torpedo options. - PC-461 damage to buoyancy balances. - Gave Ka-Mi amphibious tank IJN flag. - Fixed Squadron AI PC-461 not having a loadout anymore due to becoming a customizable craft (refund and rebuy to get full loadout). - Fixed Furutaka fire director spinning on idle as a radar component should. - Fixed character screen hotkey hint placement issues. - Fixed no space separating "in" and countdown time for campaign related text.
fixedCo-Op Fixes - Handling of mid-engagement joined clients, they should now be processed into spectator mode. - Prevent host and client from transitioning out of engagements before previous transition is fully processed. - Fix attempts for server-client scene desyncs. - Fixed client torpedoes not being counted towards campaign supply usage - Fixed client boats sometimes not being restocked upon returning to port. - Networked transmitter based resupply picked up trigger to clients. - Fixed terrain generation desyncs made possible by latency. - Fix resource exchange UI persisting upon leaving engagement. - Handling of a few errors displayed by automated reports.

Boat Crew changes

fixedShips now have buoyancy rate of change slower than boats, allowing them to sink slower. - Restored starter engagement USN sub chaser spawn. - PC-461 fixed issue preventing damage to hull. - PC-461 fixed rear resource box conflict with torpedo options. - PC-461 damage to buoyancy balances. - Gave Ka-Mi amphibious tank IJN flag. - Fixed Squadron AI PC-461 not having a loadout anymore due to becoming a customizable craft (refund and rebuy to get full loadout). - Fixed Furutaka fire director spinning on idle as a radar component should. - Fixed character screen hotkey hint placement issues. - Fixed no space separating "in" and countdown time for campaign related text.
fixedCo-Op Fixes - Handling of mid-engagement joined clients, they should now be processed into spectator mode. - Prevent host and client from transitioning out of engagements before previous transition is fully processed. - Fix attempts for server-client scene desyncs. - Fixed client torpedoes not being counted towards campaign supply usage - Fixed client boats sometimes not being restocked upon returning to port. - Networked transmitter based resupply picked up trigger to clients. - Fixed terrain generation desyncs made possible by latency. - Fix resource exchange UI persisting upon leaving engagement. - Handling of a few errors displayed by automated reports.

Early Access v1.8.0.2 Experimental

  • Ships now have buoyancy rate of change slower than boats, allowing them to sink slower. - Restored starter engagement USN sub chaser spawn. - PC-461 fixed issue preventing damage to hull. - PC-461 fixed rear resource box conflict with torpedo options. - PC-461 damage to buoyancy balances. - Gave Ka-Mi amphibious tank IJN flag. - Fixed Squadron AI PC-461 not having a loadout anymore due to becoming a customizable craft (refund and rebuy to get full loadout). - Fixed Furutaka fire director spinning on idle as a radar component should. - Fixed character screen hotkey hint placement issues. - Fixed no space separating "in" and countdown time for campaign related text.

Co-Op Fixes - Handling of mid-engagement joined clients, they should now be processed into spectator mode. - Prevent host and client from transitioning out of engagements before previous transition is fully processed. - Fix attempts for server-client scene desyncs. - Fixed client torpedoes not being counted towards campaign supply usage - Fixed client boats sometimes not being restocked upon returning to port. - Networked transmitter based resupply picked up trigger to clients. - Fixed terrain generation desyncs made possible by latency. - Fix resource exchange UI persisting upon leaving engagement. - Handling of a few errors displayed by automated reports.

Certain known issues may still persist.

Source

Steam News / 16 December 2025

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