Update history
Latest ASTROKILL updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- ASTROKILL
New gameplay trailer
I just posted a new gameplay trailer to the Store page, YouTube, Twitter, etc. Let me know what you guys think! Also, I have some new features in mind. I'd like to implement a customization system that allows you to swa…
Announcement1 changeBalance - ASTROKILL
Patch 0.6.1.3 - Bug fixes and explosion tweaks
Bugs Fixed major issue with some levels not being playable if cinematic shots were not skipped Visuals Increased count and visibility of secondary explosions within fighter-explosions Gameplay Explosive projectiles now…
Patch notes4 changesFixGameplay - ASTROKILL
Patch 0.6.1.3 - Bug fixes and explosion tweaks
Bugs Fixed major issue with some levels not being playable if cinematic shots were not skipped Visuals Increased count and visibility of secondary explosions within fighter-explosions Gameplay Explosive projectiles now…
Patch notes4 changesFixGameplay - ASTROKILL
Patch 0.6.1.2 - Smarter auto-thrust and new collision sounds
Gameplay Auto-thrust now allows player to drift backwards or laterally (especially at low speeds) without switching to manual-thrust - Fixed issue with auto-thrust pushing player back into an obstacle after colliding wi…
Patch notes4 changesFixGameplay - ASTROKILL
Patch 0.6.1.1 - Improved muzzle flashes and GShield tweaks
Visuals Overhauled appearance of all muzzle-flashes (more volumetric and firey in general) - Large particle-effects, like explosions, no longer disappear or appear when slightly off screen - Fixed UV-mapping on most thr…
Patch notes4 changesFixUI/audio - ASTROKILL
Patch 0.6.1.1 - Improved muzzle flashes and GShield tweaks
Visuals Overhauled appearance of all muzzle-flashes (more volumetric and firey in general) - Large particle-effects, like explosions, no longer disappear or appear when slightly off screen - Fixed UV-mapping on most thr…
Patch notes4 changesFixUI/audio - ASTROKILL
Patch 0.6.1.0 - New vocals, gameplay balancing, visual polish, and bug fixes
Gameplay All projectiles have a longer effective range - Projectile damage is now calculated off relative velocity at moment of impact - Changed capital ship behavior in Deliverance level to allow more breathing room be…
Patch notes7 changesFixBalance - ASTROKILL
Patch 0.6.0.0 - Dropships, squad commands, flashier explosions, and more!
Gameplay Dropships added to all levels for the purpose of deploying fighters - Added complexity and additional radio-dialog to most levels - Dominion missiles do more damage over a greater radius with greater accuracy -…
Patch notes6 changesFixBalance - ASTROKILL
Patch 0.6.0.0 - Dropships, squad commands, flashier explosions, and more!
Gameplay Dropships added to all levels for the purpose of deploying fighters - Added complexity and additional radio-dialog to most levels - Dominion missiles do more damage over a greater radius with greater accuracy -…
Patch notes6 changesFixBalance - ASTROKILL
Patch 0.5.0.6 - Redesigned faction-selection menu and improved performance
Gameplay Projectile-speeds (except for rail) increased to 900m/sec - Turrets are now repaired in hangar bays UI Redesigned faction-selection menu (much prettier) - Replaced all menu buttons with simpler, more readable b…
Patch notes5 changesGameplayUI/audio - ASTROKILL
Patch 0.5.0.6 - Redesigned faction-selection menu and improved performance
Gameplay Projectile-speeds (except for rail) increased to 900m/sec - Turrets are now repaired in hangar bays UI Redesigned faction-selection menu (much prettier) - Replaced all menu buttons with simpler, more readable b…
Patch notes5 changesGameplayUI/audio - ASTROKILL
Patch 0.5.0.5 - Improved joystick support
UI Added option to either roll or yaw on the joystick X-axis - Added display to controls-menu that shows which joystick buttons are being pressed - Joystick button-mappings can now be set directly by pressing buttons on…
Patch notes1 changeUI/audio - ASTROKILL
Patch 0.5.0.5 - Improved joystick support
UI Added option to either roll or yaw on the joystick X-axis - Added display to controls-menu that shows which joystick buttons are being pressed - Joystick button-mappings can now be set directly by pressing buttons on…
Patch notes1 changeUI/audio - ASTROKILL
Patch 0.5.0.4 - Joystick support and improved sfx
Gameplay Added joystick support with custom button-mappings - Adjusted placement of 1st-person camera on Sabre to reduce screen-space taken from muzzle-flashes UI Added customizable joystick button-mappings to the contr…
Patch notes4 changesGameplayUI/audio - ASTROKILL
Patch 0.5.0.3 - Gamepad support and more resolution options
Gameplay Game controllers are now supported (tested on Logitech F310) UI Menus can now be navigated with a gamepad - Added game-controller button-mappings to the controls-menu - Added the following resolutions to the gr…
Patch notes2 changesGameplayUI/audio - ASTROKILL
Patch 0.5.0.3 - Gamepad support and more resolution options
Gameplay Game controllers are now supported (tested on Logitech F310) UI Menus can now be navigated with a gamepad - Added game-controller button-mappings to the controls-menu - Added the following resolutions to the gr…
Patch notes2 changesGameplayUI/audio

