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Steam News28 August 20169y ago

Patch 0.6.0.0 - Dropships, squad commands, flashier explosions, and more!

Gameplay Dropships added to all levels for the purpose of deploying fighters - Added complexity and additional radio-dialog to most levels - Dominion missiles do more damage over a greater radius with greater accuracy -

Full notes

Full ASTROKILL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions0 changes1 removal
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
addedGameplayDropships added to all levels for the purpose of deploying fighters - Added complexity and additional radio-dialog to most levels - Dominion missiles do more damage over a greater radius with greater accuracy - Turrets are more accurate in general and less wasteful with ammo - Reduced the size of initial squad at level-start (rest of squad is dropped in shortly after level-start)
addedUIAdded credits menu - Added player-code to top-left of HUD (shows squad-rank and skill-level) - Added absolute velocity to target-panel - Added status to target-panel - Added opponent-codes to target-panel - Added squad-commands to squad-display - Added more detailed status-messages for turrets - Improved accuracy of status-messages for all vehicles
addedVisualsThe Maki freighter has a new distinct design with a rotating hab-ring - Explosions are now brighter, more detailed, and more "cinematic" - Dominion explosions now have a distinct blue/green tint - Changed the Dominion cockpit-layout to look more futuristic - Health-bars are now "fatter"
removedAudioChanged OBA thruster-sound to a traditional jet-like sound - Reduced the whine of thruster-sounds in general - Removed idling-sounds on freighters to reduce audio-distortion
addedAIImplemented hold and guard behavior - Vehicles now have more priority over turrets during AI-target-selection - Lancer now rearms in a horizontal position to avoid collisions with hangar-bays
fixedBugsFixed issue with turrets being indecisive when tracking targets - Countdown-timer no longer resets after reaching zero - Projectiles impacting turrets no longer produce a pink light - Fixed issue with leading-crosshair being "twitchy" - Fixed issue with turrets rotating too slowly when idling

ASTROKILL changes

addedDropships added to all levels for the purpose of deploying fighters - Added complexity and additional radio-dialog to most levels - Dominion missiles do more damage over a greater radius with greater accuracy - Turrets are more accurate in general and less wasteful with ammo - Reduced the size of initial squad at level-start (rest of squad is dropped in shortly after level-start)
addedAdded credits menu - Added player-code to top-left of HUD (shows squad-rank and skill-level) - Added absolute velocity to target-panel - Added status to target-panel - Added opponent-codes to target-panel - Added squad-commands to squad-display - Added more detailed status-messages for turrets - Improved accuracy of status-messages for all vehicles
addedThe Maki freighter has a new distinct design with a rotating hab-ring - Explosions are now brighter, more detailed, and more "cinematic" - Dominion explosions now have a distinct blue/green tint - Changed the Dominion cockpit-layout to look more futuristic - Health-bars are now "fatter"
removedChanged OBA thruster-sound to a traditional jet-like sound - Reduced the whine of thruster-sounds in general - Removed idling-sounds on freighters to reduce audio-distortion
addedImplemented hold and guard behavior - Vehicles now have more priority over turrets during AI-target-selection - Lancer now rearms in a horizontal position to avoid collisions with hangar-bays

Gameplay

  • Dropships added to all levels for the purpose of deploying fighters - Added complexity and additional radio-dialog to most levels - Dominion missiles do more damage over a greater radius with greater accuracy - Turrets are more accurate in general and less wasteful with ammo - Reduced the size of initial squad at level-start (rest of squad is dropped in shortly after level-start)

UI

  • Added credits menu - Added player-code to top-left of HUD (shows squad-rank and skill-level) - Added absolute velocity to target-panel - Added status to target-panel - Added opponent-codes to target-panel - Added squad-commands to squad-display - Added more detailed status-messages for turrets - Improved accuracy of status-messages for all vehicles

Visuals

  • The Maki freighter has a new distinct design with a rotating hab-ring - Explosions are now brighter, more detailed, and more "cinematic" - Dominion explosions now have a distinct blue/green tint - Changed the Dominion cockpit-layout to look more futuristic - Health-bars are now "fatter"

Audio

  • Changed OBA thruster-sound to a traditional jet-like sound - Reduced the whine of thruster-sounds in general - Removed idling-sounds on freighters to reduce audio-distortion

AI

  • Implemented hold and guard behavior - Vehicles now have more priority over turrets during AI-target-selection - Lancer now rearms in a horizontal position to avoid collisions with hangar-bays

Bugs

  • Fixed issue with turrets being indecisive when tracking targets - Countdown-timer no longer resets after reaching zero - Projectiles impacting turrets no longer produce a pink light - Fixed issue with leading-crosshair being "twitchy" - Fixed issue with turrets rotating too slowly when idling

Core

  • Firing-timers for guns are now independent and more efficient - Implemented full-featured doors for dropship-use - Implemented configurable light-beacons to light up dropship-doors

Source

Steam News / 28 August 2016

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