Update history
Latest ASTROKILL updates
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- ASTROKILL
Update 0.9.9.1 - Modernized and restyled UI
This update modernizes all menus and UI-elements within them (buttons, text-boxes, drop-downs, etc.). The UI in Astrokill has largely remained unchanged for years, since gameplay has received the most attention. Previou…
Patch notes20 changesFixUI/audio - ASTROKILL
Update 0.9.9.0 - Upgrade to UE4.27, new Beltor fighter, new asteroids, and more
This update brings ASTROKILL into the modern age with the latest UE4 version (upgraded 4 versions from 4.23 to 4.27). An upgrade to UE5 will happen in the next major update! In the meantime, this update leverages the la…
Patch notes19 changesGameplayUI/audio - ASTROKILL
Update 0.9.8.2 - Fixes to Steam-achievements, reticles, and more
This update improves reticle-recognition and fixes a long-standing issue with Steam stats and achievements not being updated properly. In addition to various stats, like kills and deaths, I'm now recording spawns as wel…
Patch notes16 changesFixGameplay - ASTROKILL
Update 0.9.8.1 - Engine upgrade, redesigned HUD, optimized core, joystick fixes
This update marks a fundamental shift in how the game works under the hood. There are a slew of improvements that increase performance, improve joystick & controller support, optimize HUD space, and future-proof the gam…
Patch notes26 changesFixPerformance - ASTROKILL
Patch 0.9.7.1 - Ultrawide support, display fixes, gamepad fixes, and UE 4.21.2 upgrade
General Ultrawide resolutions are now supported - Numerous display-issues have been fixed (vsync, windowed mode, etc.) - Gamepad support is greatly improved - Upgraded to UE 4.21.2 (from 4.21.1) Graphics All graphics-se…
Patch notes9 changesFixGameplay - ASTROKILL
Patch 0.9.7 - MASSIVE update (I'm back)
General Upgraded to Unreal 4.21.1 - Redesigned entire HUD with customizable colors - Replaced all existing asteroids and debris with new meshes and textures (more varied and realistic) - Mission load-times reduced signi…
Patch notes9 changesFixUI/audio - ASTROKILL
Patch 0.9.6.1 - Increased VR resolution, re-textured Holliman frigate, and new achievements
Visuals Re-textured Holliman frigate and turrets (as seen in Snare mission) - Re-modeled lateral thrusters on Holliman engine (increased detail) VR Added resolution-selection to VR-menu (sets proper resolution-scale for…
Patch notes4 changesGameplayUI/audio - ASTROKILL
Patch 0.9.6.1 - Increased VR resolution, re-textured Holliman frigate, and new achievements
Visuals Re-textured Holliman frigate and turrets (as seen in Snare mission) - Re-modeled lateral thrusters on Holliman engine (increased detail) VR Added resolution-selection to VR-menu (sets proper resolution-scale for…
Patch notes4 changesGameplayUI/audio - ASTROKILL
Patch 0.9.6 - New fighter skins, improved VR, and faster load times
Gameplay Added a new fighter variant (Sabre Quad) - Added a unique Sabre Medic skin (as shown below) - Decreased all level load-times and initial game load-time - Fundamentally changed VR support to improve playability…
Store5 changesFixGameplay - ASTROKILL
Patch 0.9.6 - New fighter skins, improved VR, and faster load times
Gameplay Added a new fighter variant (Sabre Quad) - Added a unique Sabre Medic skin (as shown below) - Decreased all level load-times and initial game load-time - Fundamentally changed VR support to improve playability…
Store5 changesFixGameplay - ASTROKILL
Patch 0.9.5.1 - Larger fighters and improved joystick configuration
Gameplay Increased size of fighters and interceptors by 50% - Decreased objective-capture time to 20s - Reduced difficulty of Menace mission and improved its level-scripting - Smoothed out automatic speed-limit braking…
Patch notes4 changesGameplayUI/audio - ASTROKILL
Patch 0.9.5.1 - Larger fighters and improved joystick configuration
Gameplay Increased size of fighters and interceptors by 50% - Decreased objective-capture time to 20s - Reduced difficulty of Menace mission and improved its level-scripting - Smoothed out automatic speed-limit braking…
Patch notes4 changesGameplayUI/audio - ASTROKILL
Patch 0.9.5 - New missions, improved AI, and many gameplay fixes
Gameplay Added new mission Fury to end of Dominion campaign - Added new mission Guardians to beginning of Outer Belt campaign (replaces mission Maki Transit) - Added "rearm" squad-command (squad-members can be directed…
Patch notes6 changesFixBalance - ASTROKILL
Patch 0.9.5 - New missions, improved AI, and many gameplay fixes
Gameplay Added new mission Fury to end of Dominion campaign - Added new mission Guardians to beginning of Outer Belt campaign (replaces mission Maki Transit) - Added "rearm" squad-command (squad-members can be directed…
Patch notes6 changesFixBalance - ASTROKILL
Patch 0.9.4.2 - Engine upgrade, joystick fixes, and cloud-saves
Core Upgraded UE4 engine from 4.18.1 to 4.18.2 - Game-progress, key-bindings, and other saved data is now synced to the Steam-cloud Input Joystick-axis values are now shown in real-time from the controls-menu (helps wit…
Patch notes3 changesFixUI/audio - ASTROKILL
Patch 0.9.4.2 - Engine upgrade, joystick fixes, and cloud-saves
Core Upgraded UE4 engine from 4.18.1 to 4.18.2 - Game-progress, key-bindings, and other saved data is now synced to the Steam-cloud Input Joystick-axis values are now shown in real-time from the controls-menu (helps wit…
Patch notes3 changesFixUI/audio






