Full notes
Full ASTROKILL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
Gameplay
Increased size of fighters and interceptors by 50% - Decreased objective-capture time to 20s - Reduced difficulty of Menace mission and improved its level-scripting - Smoothed out automatic speed-limit braking - Lowered thruster-acceleration on interceptors - Raised thruster-acceleration on gunships - Equalized camera-orbit distance amongst all fighters (to give accurate sense of scale when selecting ships)
Visuals
Removed visible black-seams from all fighters and waystations (regenerated ambient occlusion textures) - Ragdolls now collide with other ragdolls - Increased max draw-distance for fighters and small DOM-turrets - Added additional, small rear-thrusters to Scythe interceptor
AI
Pre-determined line-traces now used in path-finding instead of random vectors (often improves chosen paths)
UI
Added a dedicated joystick menu accessible from the controls menu - Added configurable offsets and multiplies for each joystick-mapping - Added a live numerical readout for each joystick-mapping (actual value used in-game) - All menus can now be escaped using keyboard-shortcuts (Esc key)
Bugs
Multiple controllers can no longer be used simultaneously to increase thruster-acceleration - Added missing hitboxes to the base of 120mm flak-turrets and slug-turrets - Objectives no longer "beep" when a player enters an overwhelmingly hostile territory
Core
Upgraded Linux build from UE 4.18.2 to 4.18.3
Source
Changelog.gg summarizes and formats this update. How we read updates.
