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Steam News5 February 20188y ago

Patch 0.9.5.1 - Larger fighters and improved joystick configuration

Gameplay Increased size of fighters and interceptors by 50% - Decreased objective-capture time to 20s - Reduced difficulty of Menace mission and improved its level-scripting - Smoothed out automatic speed-limit braking

Full notes

Full ASTROKILL update

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What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Compatibility
changedGameplayIncreased size of fighters and interceptors by 50% - Decreased objective-capture time to 20s - Reduced difficulty of Menace mission and improved its level-scripting - Smoothed out automatic speed-limit braking - Lowered thruster-acceleration on interceptors - Raised thruster-acceleration on gunships - Equalized camera-orbit distance amongst all fighters (to give accurate sense of scale when selecting ships)
addedVisualsRemoved visible black-seams from all fighters and waystations (regenerated ambient occlusion textures) - Ragdolls now collide with other ragdolls - Increased max draw-distance for fighters and small DOM-turrets - Added additional, small rear-thrusters to Scythe interceptor
addedUIAdded a dedicated joystick menu accessible from the controls menu - Added configurable offsets and multiplies for each joystick-mapping - Added a live numerical readout for each joystick-mapping (actual value used in-game) - All menus can now be escaped using keyboard-shortcuts (Esc key)
addedBugsMultiple controllers can no longer be used simultaneously to increase thruster-acceleration - Added missing hitboxes to the base of 120mm flak-turrets and slug-turrets - Objectives no longer "beep" when a player enters an overwhelmingly hostile territory
changedCoreUpgraded Linux build from UE 4.18.2 to 4.18.3

Gameplay

  • Increased size of fighters and interceptors by 50% - Decreased objective-capture time to 20s - Reduced difficulty of Menace mission and improved its level-scripting - Smoothed out automatic speed-limit braking - Lowered thruster-acceleration on interceptors - Raised thruster-acceleration on gunships - Equalized camera-orbit distance amongst all fighters (to give accurate sense of scale when selecting ships)

Visuals

  • Removed visible black-seams from all fighters and waystations (regenerated ambient occlusion textures) - Ragdolls now collide with other ragdolls - Increased max draw-distance for fighters and small DOM-turrets - Added additional, small rear-thrusters to Scythe interceptor

AI

  • Pre-determined line-traces now used in path-finding instead of random vectors (often improves chosen paths)

UI

  • Added a dedicated joystick menu accessible from the controls menu - Added configurable offsets and multiplies for each joystick-mapping - Added a live numerical readout for each joystick-mapping (actual value used in-game) - All menus can now be escaped using keyboard-shortcuts (Esc key)

Bugs

  • Multiple controllers can no longer be used simultaneously to increase thruster-acceleration - Added missing hitboxes to the base of 120mm flak-turrets and slug-turrets - Objectives no longer "beep" when a player enters an overwhelmingly hostile territory

Core

  • Upgraded Linux build from UE 4.18.2 to 4.18.3

Source

Steam News / 5 February 2018

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