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Steam News15 May 20224y ago

Update 0.9.9.1 - Modernized and restyled UI

This update modernizes all menus and UI-elements within them (buttons, text-boxes, drop-downs, etc.). The UI in Astrokill has largely remained unchanged for years, since gameplay has received the most attention.

In this update6

Full notes

Full ASTROKILL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions18 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
changedThis update modernizes all menus and UI-elements within them (buttons, text-boxes, drop-downs, etc.). The UI in Astrokill has largely remained unchanged for years, since gameplay has received the most attention. Previously, the UI was mostly implemented in Blueprints. I've nativized the UI (converted to C++) and added the ability to customize colors globally. Now, when you choose a different color-theme, the entire UI changes colors to match the in-game HUD!
addedHUDMinimap now has double-lined border and a transparent inner region
changedHUDReduced saturation of blue-tinted cockpit/HUD-elements
changedHUDReverse "x" icon is now a "friendly" color instead of red
changedUIModernized menus by "ironing out" buttons and other widgets
changedUIIncreased transparency on all UI-elements to improved readability

ASTROKILL changes

changedThis update modernizes all menus and UI-elements within them (buttons, text-boxes, drop-downs, etc.). The UI in Astrokill has largely remained unchanged for years, since gameplay has received the most attention. Previously, the UI was mostly implemented in Blueprints. I've nativized the UI (converted to C++) and added the ability to customize colors globally. Now, when you choose a different color-theme, the entire UI changes colors to match the in-game HUD!
addedMinimap now has double-lined border and a transparent inner region
changedReduced saturation of blue-tinted cockpit/HUD-elements
changedReverse "x" icon is now a "friendly" color instead of red
changedModernized menus by "ironing out" buttons and other widgets

This update modernizes all menus and UI-elements within them (buttons, text-boxes, drop-downs, etc.). The UI in Astrokill has largely remained unchanged for years, since gameplay has received the most attention. Previously, the UI was mostly implemented in Blueprints. I've nativized the UI (converted to C++) and added the ability to customize colors globally. Now, when you choose a different color-theme, the entire UI changes colors to match the in-game HUD!

HUD

  • Minimap now has double-lined border and a transparent inner region

  • Reduced saturation of blue-tinted cockpit/HUD-elements

  • Reverse "x" icon is now a "friendly" color instead of red

UI

  • Modernized menus by "ironing out" buttons and other widgets

  • Increased transparency on all UI-elements to improved readability

  • Buttons now support 3 different behaviors internally (normal, toggle, or slider)

  • Redesigned sliders to be more readable and easier to click-and-drag

  • Nativized key-selectors (found in controls-menu)

  • Nativized text-fields (found in joystick-menu)

  • Colors on drop-downs now match rest of UI (previously white and difficult to read)

  • FPS-display in graphics-menu now fades to red when low and always shows 1 fractional digit

  • Renamed color-themes to Classic, Fabulous, and Mono

Audio

  • Reduced default music-volume by ~30%

  • Added UI-sounds for combo-box-selections, slider-releases, and text-field-commits

Core

  • Changed capture-mode to 'Capture Permanently Including Initial Mouse Down'

  • Changed lock-mode to 'Lock on Capture'

  • Mouse is now always captured on launch (bCaptureMouseOnLaunch in DefaultInput.ini)

  • Eliminated the need for several UI-related interfaces to reduce architectural complexity

  • UI-elements now leverage delegates (instead of interfaces) to share information related to theme-changes, press-events, key-down events, etc.

  • Upgraded font-assets to eliminate all font-related warnings from build

Controls

  • Mouse-cursor can now click via the Space Bar (allows one-handed operation from the keyboard)

Bugs

  • Fixed issue with default camera-perspective not being saved if selected from main-menu

Source

Steam News / 15 May 2022

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