In this update4
Full notes
Full ASTROKILL update
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What changed
- Gameplay
- UI and audio
- Fixes
ASTROKILL changes
This update improves reticle-recognition and fixes a long-standing issue with Steam stats and achievements not being updated properly. In addition to various stats, like kills and deaths, I'm now recording spawns as well. With regards to reticles, a solid line is now drawn from the target to the leading reticle. I've thickened the outline and scaled down most reticles to make aiming more intuitive and reduce visual clutter. The next update will have an upgraded engine and a live preview in the joystick-menu to make calibration much easier.
UI
Added a solid line drawn from target to leading reticle
Doubled line-thickness on most reticles
Leading reticle is now smaller and bolder (makes aiming more accurate)
Re-animated leading reticle to make visually distinguishing it easier
Fixed a scaling-issue causing reticles to be oversized when camera is zoomed in
Fixed an issue with reticles not facing the camera exactly when near edge of screen
Reduced size of missile-reticles and narrowed visibility-range
Progression
Fixed an issue causing stats to not update on Steam, thereby making most achievements impossible
Added a '9 Lives' achievement that is earned after spawning 9 times
Added Steam-stat to record number of spawns
Audio
Added a slider to control dialog-volume
Fixed an issue causing some door-sounds to continue playing after ship was destroyed
Core
Added support for additional teams (previously only OBA and DOM were allowed)
Alliances between teams can now be changed on the fly from the level-script (OBA and DOM are hostile by default)
Added option to scale billboards along the YZ plane only (makes the solid 'line' to the leading reticle possible)
Billboards and reticles (which are billboards) are now fully implemented in C++
Source
Changelog.gg summarizes and formats this update. How we read updates.
