Full notes
Full ASTROKILL update
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What changed
- Fixes
- UI and audio
- Performance
- Gameplay
ASTROKILL changes
General
Ultrawide resolutions are now supported - Numerous display-issues have been fixed (vsync, windowed mode, etc.) - Gamepad support is greatly improved - Upgraded to UE 4.21.2 (from 4.21.1)
Graphics
All graphics-settings are now saved using UE4's game-user-settings - Anti-aliasing is now off by default (on first-run) - Anti-aliasing setting is now saved properly between runs - Graphics-settings are no longer applied when opening the graphics-menu - Most scalability-settings (low, medium, high, epic) now use engine-defaults (cleaned up years of clutter in DefaultScalability.ini)
UI
Menus now auto-adjust to ultrawide resolutions - Cursor is now activated and centered when menus are opened - "Apply Display Settings" button is now larger and grayed out when not display-settings match current settings - Moved resolution-scale slider under Display in the Graphics-menu
Display
Vertical sync now works appropriately (framerate no longer smoothed) - Framerates are now uncapped when vertical sync is off (can result in >500 fps in some cases) - Fixed issue with game not starting in windowed mode - Resolution, v-sync, windowed mode, and resolution-scale are now applied only when the "Apply Display Settings" button is pressed
Core
Cursor, ship-controls, and spectator-cameras no longer slow down when the fps increases - Created a new flight-control-input system that applies input more efficiently and compensates for large fps fluctuations, including exceedingly high fps
Controls
Gamepad-sticks are now mapped using the axis instead of the stick-state - Removed all hard-coded gamepad-mappings to allow full customization - Removed "left-handed roll" option from Controls menu (no longer applicable) - Modifier keys can no longer be mapped with gamepad-buttons - Gamepad now works correctly in the 3D-asset-studio - Inverted controls now work correctly in the 3D-asset-studio
Gameplay
Gunships now rotate slightly slower
VR
FOV-readout on HUD no longer changes when FOV-changes are attempted (FOV is fixed in VR) - HMD is no longer locked to the camera in the 3D-asset-studio
Bugs
Fixed lockup that occurred when lowering effects-quality to low or medium - Fixed issue with yaw and roll-input not adjusting with camera-zoom - Fixed issue with yaw-input being less sensitive in 1st-person - Fine movement (SHIFT key) works again (applicable to spectators) - Player-input is now correctly disabled when menus are open in the 3D-asset-studio
Source
Changelog.gg summarizes and formats this update. How we read updates.
