Full notes
Full ASTROKILL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Fixes
ASTROKILL changes
- Added a unique Sabre Medic skin (as shown below) - Decreased all level load-times and initial game load-time - Fundamentally changed VR support to improve playability and decrease motion sicknessstore-item
Gameplay
Added a new fighter variant (Sabre Quad) - Added a unique Sabre Medic skin (as shown below) - Decreased all level load-times and initial game load-time - Fundamentally changed VR support to improve playability and decrease motion sickness
Visuals
Created a new Sabre model with 4 machine guns - Added "cinematic" quality to all quality-options - Added "low" option to shadow-qualities - Texture-quality now defaults to cinematic - Framerate now maxes out at 90 to reduce issues with excessively high framerates
Core
Now using PAK files instead of loose files to reduce file count - Debug-files no longer included
VR
Motion controllers are no longer used/required - Added "experimental" warning to VR-menu - VR-cursor now resets to center when menu is shown - VR-cursor can now be controlled with the mouse, keyboard (WASD), or gamepad
Steam
Fixed issue with "flawless" Steam-stat not registering in Maki Pursuit, Guardians, Colonists, and Firefight - Added new "victory" Steam-stat that increments with each mission-victory
Source
Changelog.gg summarizes and formats this update. How we read updates.
