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Steam News18 February 20188y ago

Patch 0.9.6 - New fighter skins, improved VR, and faster load times

Gameplay Added a new fighter variant (Sabre Quad) - Added a unique Sabre Medic skin (as shown below) - Decreased all level load-times and initial game load-time - Fundamentally changed VR support to improve playability

Full notes

Full ASTROKILL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions0 changes1 removal
  • Store
  • Gameplay
  • Fixes
addedGameplayAdded a new fighter variant (Sabre Quad) - Added a unique Sabre Medic skin (as shown below) - Decreased all level load-times and initial game load-time - Fundamentally changed VR support to improve playability and decrease motion sickness
addedVisualsCreated a new Sabre model with 4 machine guns - Added "cinematic" quality to all quality-options - Added "low" option to shadow-qualities - Texture-quality now defaults to cinematic - Framerate now maxes out at 90 to reduce issues with excessively high framerates
removedCoreNow using PAK files instead of loose files to reduce file count - Debug-files no longer included
addedVRMotion controllers are no longer used/required - Added "experimental" warning to VR-menu - VR-cursor now resets to center when menu is shown - VR-cursor can now be controlled with the mouse, keyboard (WASD), or gamepad
fixedSteamFixed issue with "flawless" Steam-stat not registering in Maki Pursuit, Guardians, Colonists, and Firefight - Added new "victory" Steam-stat that increments with each mission-victory

ASTROKILL changes

  • Added a unique Sabre Medic skin (as shown below) - Decreased all level load-times and initial game load-time - Fundamentally changed VR support to improve playability and decrease motion sicknessstore-item
addedAdded a new fighter variant (Sabre Quad) - Added a unique Sabre Medic skin (as shown below) - Decreased all level load-times and initial game load-time - Fundamentally changed VR support to improve playability and decrease motion sickness
addedCreated a new Sabre model with 4 machine guns - Added "cinematic" quality to all quality-options - Added "low" option to shadow-qualities - Texture-quality now defaults to cinematic - Framerate now maxes out at 90 to reduce issues with excessively high framerates
removedNow using PAK files instead of loose files to reduce file count - Debug-files no longer included
addedMotion controllers are no longer used/required - Added "experimental" warning to VR-menu - VR-cursor now resets to center when menu is shown - VR-cursor can now be controlled with the mouse, keyboard (WASD), or gamepad
fixedFixed issue with "flawless" Steam-stat not registering in Maki Pursuit, Guardians, Colonists, and Firefight - Added new "victory" Steam-stat that increments with each mission-victory

Gameplay

  • Added a new fighter variant (Sabre Quad) - Added a unique Sabre Medic skin (as shown below) - Decreased all level load-times and initial game load-time - Fundamentally changed VR support to improve playability and decrease motion sickness

Visuals

  • Created a new Sabre model with 4 machine guns - Added "cinematic" quality to all quality-options - Added "low" option to shadow-qualities - Texture-quality now defaults to cinematic - Framerate now maxes out at 90 to reduce issues with excessively high framerates

Core

  • Now using PAK files instead of loose files to reduce file count - Debug-files no longer included

VR

  • Motion controllers are no longer used/required - Added "experimental" warning to VR-menu - VR-cursor now resets to center when menu is shown - VR-cursor can now be controlled with the mouse, keyboard (WASD), or gamepad

Steam

  • Fixed issue with "flawless" Steam-stat not registering in Maki Pursuit, Guardians, Colonists, and Firefight - Added new "victory" Steam-stat that increments with each mission-victory

Source

Steam News / 18 February 2018

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