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Steam News28 September 20169y ago

Patch 0.6.1.1 - Improved muzzle flashes and GShield tweaks

Visuals Overhauled appearance of all muzzle-flashes (more volumetric and firey in general) - Large particle-effects, like explosions, no longer disappear or appear when slightly off screen - Fixed UV-mapping on most thr

Full notes

Full ASTROKILL update

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What changed

1 fix2 additions1 change0 removals
  • Fixes
  • UI and audio
  • Gameplay
fixedVisualsOverhauled appearance of all muzzle-flashes (more volumetric and firey in general) - Large particle-effects, like explosions, no longer disappear or appear when slightly off screen - Fixed UV-mapping on most thruster-flares - Fixed issue with thruster-flares not being animated in certain cases - Added proper LODs to all thruster-flares - Damaged thrusters are now much brighter and noticeable
addedAudioDoor sounds on dropships can now be heard from greater distances - GShield deflection-sound is now higher pitched and more noticeable
changedCoreSpawners can now spawn any combination of ship-types - Spawners now use wingman-sockets to spawn squads in formation - Opponent skill is now numerical instead of enumerated
addedInputAdded secret key-combos to spawn dead pilots in front of your ship

ASTROKILL changes

fixedOverhauled appearance of all muzzle-flashes (more volumetric and firey in general) - Large particle-effects, like explosions, no longer disappear or appear when slightly off screen - Fixed UV-mapping on most thruster-flares - Fixed issue with thruster-flares not being animated in certain cases - Added proper LODs to all thruster-flares - Damaged thrusters are now much brighter and noticeable
addedDoor sounds on dropships can now be heard from greater distances - GShield deflection-sound is now higher pitched and more noticeable
changedSpawners can now spawn any combination of ship-types - Spawners now use wingman-sockets to spawn squads in formation - Opponent skill is now numerical instead of enumerated
addedAdded secret key-combos to spawn dead pilots in front of your ship

Visuals

  • Overhauled appearance of all muzzle-flashes (more volumetric and firey in general) - Large particle-effects, like explosions, no longer disappear or appear when slightly off screen - Fixed UV-mapping on most thruster-flares - Fixed issue with thruster-flares not being animated in certain cases - Added proper LODs to all thruster-flares - Damaged thrusters are now much brighter and noticeable

GShield

  • GShield spherical effect is now much more subtle and smooth - Spherical effect is now the same size as the actual gravity field - GShield is now more powerful and concentrated to prevent projectiles from slipping through - Gravity-wells now update much faster if they are populated

Audio

  • Door sounds on dropships can now be heard from greater distances - GShield deflection-sound is now higher pitched and more noticeable

Core

  • Spawners can now spawn any combination of ship-types - Spawners now use wingman-sockets to spawn squads in formation - Opponent skill is now numerical instead of enumerated

Input

  • Added secret key-combos to spawn dead pilots in front of your ship

Source

Steam News / 28 September 2016

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