Full notes
Full ASTROKILL update
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What changed
- Fixes
- UI and audio
- Gameplay
ASTROKILL changes
Visuals
Overhauled appearance of all muzzle-flashes (more volumetric and firey in general) - Large particle-effects, like explosions, no longer disappear or appear when slightly off screen - Fixed UV-mapping on most thruster-flares - Fixed issue with thruster-flares not being animated in certain cases - Added proper LODs to all thruster-flares - Damaged thrusters are now much brighter and noticeable
GShield
GShield spherical effect is now much more subtle and smooth - Spherical effect is now the same size as the actual gravity field - GShield is now more powerful and concentrated to prevent projectiles from slipping through - Gravity-wells now update much faster if they are populated
Audio
Door sounds on dropships can now be heard from greater distances - GShield deflection-sound is now higher pitched and more noticeable
Core
Spawners can now spawn any combination of ship-types - Spawners now use wingman-sockets to spawn squads in formation - Opponent skill is now numerical instead of enumerated
Input
Added secret key-combos to spawn dead pilots in front of your ship
Source
Changelog.gg summarizes and formats this update. How we read updates.
