Full notes
Full ASTROKILL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Performance
- Gameplay
ASTROKILL changes
Gameplay
All projectiles have a longer effective range - Projectile damage is now calculated off relative velocity at moment of impact - Changed capital ship behavior in Deliverance level to allow more breathing room between frigates - GShield now affects a smaller area with more aggressive anti-gravity - Balanced hp for DOM and OBA turrets - Added helpful radio-dialog to levels Boreas Recon and Dante Guerrillas - Changed radio-dialog in most levels to help players with mission-objectives
Audio
Added recorded vocals for almost all radio-dialog
Performance
Optimized proximity-spheres to reduce number of overlap-events
Visuals
Added secondary explosions to all fighter-explosions - Added light-beacons to all frigates (flashing anti-collision lights) - Projectiles are now visible from any distance - Adjusted lighting on all particle-effects
HUD
Primary and secondary ammo is now displayed numerically for targeted opponents - Numerous cockpit-elements now flash when they need attention - Cockpit-hints are no longer displayed for new players (tutorial recommended) - Compass movement smoothed out
UI
Practice button renamed to Tutorials - Tutorial descriptions updated
Bugs
Fixed issue with GShield letting projectiles through occasionally - Fixed issue with Start Campaign button not showing for new players - Fixed array-index-out-of-bounds issues with squad-members and muzzle-locations
Source
Changelog.gg summarizes and formats this update. How we read updates.
