HomeGamesUpdatesPricingMethodology
Steam News19 September 20169y ago

Patch 0.6.1.0 - New vocals, gameplay balancing, visual polish, and bug fixes

Gameplay All projectiles have a longer effective range - Projectile damage is now calculated off relative velocity at moment of impact - Changed capital ship behavior in Deliverance level to allow more breathing room be

Full notes

Full ASTROKILL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions2 changes0 removals
  • Balance
  • UI and audio
  • Performance
  • Gameplay
addedGameplayAll projectiles have a longer effective range - Projectile damage is now calculated off relative velocity at moment of impact - Changed capital ship behavior in Deliverance level to allow more breathing room between frigates - GShield now affects a smaller area with more aggressive anti-gravity - Balanced hp for DOM and OBA turrets - Added helpful radio-dialog to levels Boreas Recon and Dante Guerrillas - Changed radio-dialog in most levels to help players with mission-objectives
addedAudioAdded recorded vocals for almost all radio-dialog
changedPerformanceOptimized proximity-spheres to reduce number of overlap-events
addedVisualsAdded secondary explosions to all fighter-explosions - Added light-beacons to all frigates (flashing anti-collision lights) - Projectiles are now visible from any distance - Adjusted lighting on all particle-effects
addedHUDPrimary and secondary ammo is now displayed numerically for targeted opponents - Numerous cockpit-elements now flash when they need attention - Cockpit-hints are no longer displayed for new players (tutorial recommended) - Compass movement smoothed out
changedUIPractice button renamed to Tutorials - Tutorial descriptions updated

ASTROKILL changes

addedAll projectiles have a longer effective range - Projectile damage is now calculated off relative velocity at moment of impact - Changed capital ship behavior in Deliverance level to allow more breathing room between frigates - GShield now affects a smaller area with more aggressive anti-gravity - Balanced hp for DOM and OBA turrets - Added helpful radio-dialog to levels Boreas Recon and Dante Guerrillas - Changed radio-dialog in most levels to help players with mission-objectives
addedAdded recorded vocals for almost all radio-dialog
changedOptimized proximity-spheres to reduce number of overlap-events
addedAdded secondary explosions to all fighter-explosions - Added light-beacons to all frigates (flashing anti-collision lights) - Projectiles are now visible from any distance - Adjusted lighting on all particle-effects
addedPrimary and secondary ammo is now displayed numerically for targeted opponents - Numerous cockpit-elements now flash when they need attention - Cockpit-hints are no longer displayed for new players (tutorial recommended) - Compass movement smoothed out

Gameplay

  • All projectiles have a longer effective range - Projectile damage is now calculated off relative velocity at moment of impact - Changed capital ship behavior in Deliverance level to allow more breathing room between frigates - GShield now affects a smaller area with more aggressive anti-gravity - Balanced hp for DOM and OBA turrets - Added helpful radio-dialog to levels Boreas Recon and Dante Guerrillas - Changed radio-dialog in most levels to help players with mission-objectives

Audio

  • Added recorded vocals for almost all radio-dialog

Performance

  • Optimized proximity-spheres to reduce number of overlap-events

Visuals

  • Added secondary explosions to all fighter-explosions - Added light-beacons to all frigates (flashing anti-collision lights) - Projectiles are now visible from any distance - Adjusted lighting on all particle-effects

HUD

  • Primary and secondary ammo is now displayed numerically for targeted opponents - Numerous cockpit-elements now flash when they need attention - Cockpit-hints are no longer displayed for new players (tutorial recommended) - Compass movement smoothed out

UI

  • Practice button renamed to Tutorials - Tutorial descriptions updated

Bugs

  • Fixed issue with GShield letting projectiles through occasionally - Fixed issue with Start Campaign button not showing for new players - Fixed array-index-out-of-bounds issues with squad-members and muzzle-locations

Source

Steam News / 19 September 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.