Full notes
Full ASTROKILL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
ASTROKILL changes
Gameplay
Added joystick support with custom button-mappings - Adjusted placement of 1st-person camera on Sabre to reduce screen-space taken from muzzle-flashes
UI
Added customizable joystick button-mappings to the controls-menu - Added a joystick deadzone-slider to the controls-menu - Increased range of rotation-sensitivity slider - Added 2560x1080 resolution-option
Visuals
Added suble smoke-effect to 60mm flak muzzle-flashes
Audio
Replaced 30mm muzzle-sound with a punchier sfx - Tweaked most muzzle-sounds to achieve a more realistic effect - Lowered overall pitch on fighter-thrusters
Core
Implemented ability to detect DirectInput devices and ignore XInput devices (allows for simultaneous usage of joysticks and gamepads)
Source
Changelog.gg summarizes and formats this update. How we read updates.
