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Steam News11 October 20169y ago

Patch 0.6.1.3 - Bug fixes and explosion tweaks

Bugs Fixed major issue with some levels not being playable if cinematic shots were not skipped Visuals Increased count and visibility of secondary explosions within fighter-explosions Gameplay Explosive projectiles now

Full notes

Full ASTROKILL update

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What changed

1 fix1 addition2 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
fixedBugsFixed major issue with some levels not being playable if cinematic shots were not skipped
changedVisualsIncreased count and visibility of secondary explosions within fighter-explosions
changedGameplayExplosive projectiles now explode when impacting dead pilots
addedCoreDecoupled projectiles from other objects via a new projectile-interface

ASTROKILL changes

fixedFixed major issue with some levels not being playable if cinematic shots were not skipped
changedIncreased count and visibility of secondary explosions within fighter-explosions
changedExplosive projectiles now explode when impacting dead pilots
addedDecoupled projectiles from other objects via a new projectile-interface

Bugs

  • Fixed major issue with some levels not being playable if cinematic shots were not skipped

Visuals

  • Increased count and visibility of secondary explosions within fighter-explosions

Gameplay

  • Explosive projectiles now explode when impacting dead pilots

Core

  • Decoupled projectiles from other objects via a new projectile-interface

Source

Steam News / 11 October 2016

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