Full notes
Full ASTROKILL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
ASTROKILL changes
Gameplay
Projectile-speeds (except for rail) increased to 900m/sec - Turrets are now repaired in hangar bays
UI
Redesigned faction-selection menu (much prettier) - Replaced all menu buttons with simpler, more readable buttons
Visuals
Decreased emissive-brightness on outposts and freighters
Audio
Added new music to Dante Guerrillas map
Bugs
Turret-explosions now remain attached to their parent
Core
Increased overall performance by changing the timing-mechanism on guns, vehicles, thrusters, and AI
Source
Changelog.gg summarizes and formats this update. How we read updates.
