Full notes
Full ASTROKILL update
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What changed
1 fix1 addition2 changes0 removals
- Fixes
- Gameplay
- UI and audio
fixedBugsFixed major issue with some levels not being playable if cinematic shots were not skipped
changedVisualsIncreased count and visibility of secondary explosions within fighter-explosions
changedGameplayExplosive projectiles now explode when impacting dead pilots
addedCoreDecoupled projectiles from other objects via a new projectile-interface
ASTROKILL changes
fixedFixed major issue with some levels not being playable if cinematic shots were not skipped
changedIncreased count and visibility of secondary explosions within fighter-explosions
changedExplosive projectiles now explode when impacting dead pilots
addedDecoupled projectiles from other objects via a new projectile-interface
Bugs
Fixed major issue with some levels not being playable if cinematic shots were not skipped
Visuals
Increased count and visibility of secondary explosions within fighter-explosions
Gameplay
Explosive projectiles now explode when impacting dead pilots
Core
Decoupled projectiles from other objects via a new projectile-interface
Source
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