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Latest ALL WILL FALL updates
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- ALL WILL FALL
Rocket Site Update & Daily Deal!
⚓️ Hello Survivors, A new update is here with a brand new scenario, including expedition ships, new buildings, a durability system with floating hazards, and a production chart. All Will Fall is also today's Steam Daily…
Event17 changesGameplayBalance - ALL WILL FALL
Patch 1.2.4 - Bundle of Fixes
Hello Survivors, Hope you're having a wonderful start of July! Here we are with another big bundle of fixes. Patch log: Show loading indicator after cinematic naturally ends Fixed unpaused buildings not updating their p…
Event18 changesFixStore - ALL WILL FALL
Patch Version 1.2.1 - Hotfix
Hey Survivors, Small update here to follow up on some fixes from this week's content update, here are the notes: Handle Social Groups without leader perks correctly Fixed Citizens getting non-unique persistent IDs Sanit…
Event8 changesFixPerformance - ALL WILL FALL
Update 1.2.0 and 25% Summer Sale Discount!
Greetings Survivors, Happy Steam Summer Sale! We have a content update to share with you in addition to All Will Fall's 25% discount until July 9th! Patch Notes: New Cybertower Our goal is to enhance All Will Fall's rep…
Event20 changesFixGameplay - ALL WILL FALL
Patch 1.1.4 - Small Update and Fixes
Hello Survivors, Another update here with more fixes! Fixed build time crane reachability tooltip Added height meter rounding to 0.5 Fix potential temp job memory leak in shadow proxy system Fix path request memory leak…
Patch notes6 changesFixUI/audio - ALL WILL FALL
Patch 1.1.3 - More Fixes
Hello, survivors! Here's the patch 1.1.13 notes: Fix several progress-checking events not being updated correctly, thus not rewarding scenario completions Fixed Oilrig map sometimes not spawning crashed boat Fix Advance…
Event7 changesFixGameplay - ALL WILL FALL
Patch 1.1.2 - Hotfix
A little Sunday hotfix has arrived: 1.1.2 patch notes: Increase allowed Camera distance outside of map Fix progress check for Crumbling City scenario - it will no longer be blocked after constructing required Foundation…
Event4 changesFixGameplay - ALL WILL FALL
Patch 1.1.1 - Tweaks, Fixes and Improvements
Hey, everyone! A little of everything for you today. 1.1.1 patch notes: Insignificant plants no longer block repositioning buildings on them Tweaked some sound volumes Added new weather ambient sounds The game now strea…
Event7 changesGameplayUI/audio - ALL WILL FALL
Patch 1.1.0 - Major Procedural Generation Update
Okay, we really wanted to make this update by the Ocean Fest and we almost made it. Together with it, comes a major improvement into how procedural generation works across some maps. 1.1.0 patch notes: Procedural genera…
Patch notes7 changesMapsPerformance - ALL WILL FALL
Patch 1.0.19 - Stability is what we need
While we are working on a larger update for the upcoming Ocean Fest (May 19), a much-needed stability iteration is ready. 1.0.19 patch notes: Game won't show the Storage Priority button on the output-only storages (Dock…
Event9 changesFixPerformance - ALL WILL FALL
Patch 1.0.18 - Massive Polishing and UI improvements
Here's a major patch with tons of bug fixes and polishing. We have implemented UI to set default auto Gather Priority on buildings (you can see a cogwheel icon next to the priority icons). Improved UI for diagnosing iss…
Event18 changesFixUI/audio - ALL WILL FALL
Patch 1.0.17 - It ain't much, but it's honest work
Yes, this one is indeed not the biggest update ever, but you wouldn't be happy if we had just kept it hanging until the end of the week, would you? 1.0.17 patch notes: Fix bugs related to adding/removing Citizens Tweake…
Patch notes5 changesFixGameplay - ALL WILL FALL
Patch 1.0.16 - Remote Drinking, Pausing Production and more
Here comes a bunch of anticipated fixes today that hopefully won't break anything else. 1.0.16 patch notes: Boat workers will eat/drink remotely during consumption hours Clicking on Social Group warnings will focus came…
Event10 changesFixGameplay - ALL WILL FALL
Patch 1.0.15 - Putting People in Line
This patch is only a part of our planned Citizen optimization effort, so there will be more. 1.0.15 patch notes: Optimized Citizen movement calculations by parallelizing them. A city with 700 citizens on AMD 5900X at ma…
Event24 changesFixPerformance - ALL WILL FALL
Patch 1.0.14 - Performance, Perform!
Hey, it's us again. 1.0.14 patch notes: Fixed gatherables with stale data in their inventory in older cities being ungatherable, for example Concrete Floors Changed Boat gather logic to remove lower priorities early - t…
Event13 changesFixMaps - ALL WILL FALL
Patch 1.0.13 - Outsiders, finally
Hey, it's us again. 1.0.13 patch notes: Event-starting buildings UI has been improved Pipe network connectivity checks were optimized. Now the game won't create networks of non-built pipe resource types and checks the c…
Event13 changesFixUI/audio






