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Latest ALL WILL FALL updates
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- ALL WILL FALL
Patch 1.1.4 - Small Update and Fixes
Hello Survivors, Another update here with more fixes! Fixed build time crane reachability tooltip Added height meter rounding to 0.5 Fix potential temp job memory leak in shadow proxy system Fix path request memory leak…
Event6 changesFixGameplay - ALL WILL FALL
Patch 1.1.3 - More Fixes
Hello, survivors! Here's the patch 1.1.13 notes: Fix several progress-checking events not being updated correctly, thus not rewarding scenario completions Fixed Oilrig map sometimes not spawning crashed boat Fix Advance…
Patch notes5 changesFixGameplay - ALL WILL FALL
Patch 1.1.2 - Hotfix
A little Sunday hotfix has arrived: 1.1.2 patch notes: Increase allowed Camera distance outside of map Fix progress check for Crumbling City scenario - it will no longer be blocked after constructing required Foundation…
Event5 changesFixGameplay - ALL WILL FALL
Patch 1.1.1 - Tweaks, Fixes and Improvements
Hey, everyone! A little of everything for you today. 1.1.1 patch notes: Insignificant plants no longer block repositioning buildings on them Tweaked some sound volumes Added new weather ambient sounds The game now strea…
Event8 changesGameplayUI/audio - ALL WILL FALL
Patch 1.1.0 - Major Procedural Generation Update
Okay, we really wanted to make this update by the Ocean Fest and we almost made it. Together with it, comes a major improvement into how procedural generation works across some maps. 1.1.0 patch notes: Procedural genera…
Patch notes8 changesMapsPerformance - ALL WILL FALL
Patch 1.0.19 - Stability is what we need
While we are working on a larger update for the upcoming Ocean Fest (May 19), a much-needed stability iteration is ready. 1.0.19 patch notes: Game won't show the Storage Priority button on the output-only storages (Dock…
Event7 changesFixPerformance - ALL WILL FALL
Patch 1.0.18 - Massive Polishing and UI improvements
Here's a major patch with tons of bug fixes and polishing. We have implemented UI to set default auto Gather Priority on buildings (you can see a cogwheel icon next to the priority icons). Improved UI for diagnosing iss…
Event14 changesFixUI/audio - ALL WILL FALL
Patch 1.0.17 - It ain't much, but it's honest work
Yes, this one is indeed not the biggest update ever, but you wouldn't be happy if we had just kept it hanging until the end of the week, would you? 1.0.17 patch notes: Fix bugs related to adding/removing Citizens Tweake…
Patch notes4 changesWorkshopBalance - ALL WILL FALL
Patch 1.0.16 - Remote Drinking, Pausing Production and more
Here comes a bunch of anticipated fixes today that hopefully won't break anything else. 1.0.16 patch notes: Boat workers will eat/drink remotely during consumption hours Clicking on Social Group warnings will focus came…
Event9 changesFixGameplay - ALL WILL FALL
Patch 1.0.15 - Putting People in Line
This patch is only a part of our planned Citizen optimization effort, so there will be more. 1.0.15 patch notes: Optimized Citizen movement calculations by parallelizing them. A city with 700 citizens on AMD 5900X at ma…
Event11 changesGameplayUI/audio - ALL WILL FALL
Patch 1.0.14 - Performance, Perform!
Hey, it's us again. 1.0.14 patch notes: Fixed gatherables with stale data in their inventory in older cities being ungatherable, for example Concrete Floors Changed Boat gather logic to remove lower priorities early - t…
Event11 changesFixMaps - ALL WILL FALL
Patch 1.0.13 - Outsiders, finally
Hey, it's us again. 1.0.13 patch notes: Event-starting buildings UI has been improved Pipe network connectivity checks were optimized. Now the game won't create networks of non-built pipe resource types and checks the c…
Event12 changesFixServer - ALL WILL FALL
Patch 1.0.12 - Fixes Keep Coming on!
Hey, everyone! Our 12th patch is here. 1.0.12 patch notes: Fixed buffers behavior when removing buffs they haven't applied before. This fixes Buff Providers that require input of something to work. Made several ranged B…
Event12 changesFixGameplay - ALL WILL FALL
Patch 1.0.11 - Performance improvements, Cybertower fixes, and more
Hey, everyone! 11th patch in 6 days - we're keep fixing stuff and should thank many of you for reporting it. 1.0.11 patch notes: The game now checks if the building still exists after finishing task - this fixes citizen…
Event9 changesFixPerformance - ALL WILL FALL
Patch 1.0.10 - Fixed Keybinds and 99% of missing translations
Hey, everyone! We’ve released 10 hotfixes since our launch on Friday, and we’re continuing to work at full speed to address as many issues as possible. Here are the combined patch notes for versions 1.0.9 and 1.0.10 – a…
Event17 changesFixGameplay - ALL WILL FALL
How and where to report bugs
Hello, survivors! Thank you for reporting bugs and helping us fix them, we appreciate that a lot! We wanted to post this short guideline on how to submit a bug if you're new to this. Please follow along: Try reporting a…
Patch notes6 changesGameplayWorkshop






