Full notes
Full ALL WILL FALL update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, it's us again.
What changed
- Fixes
- Maps
- Gameplay
- Events
- Performance
- UI and audio
1.0.14 patch notes:
Fixed gatherables with stale data in their inventory in older cities being ungatherable, for example Concrete Floors
Changed Boat gather logic to remove lower priorities early - this improves pathfinding performance and reduces stutters in large maps
Gravity Battery now uses solid voxels - they are no longer stackable on top of each other
Fixed Dock missing access bubble and Dock blocked state visuals inconsistency
End Goal Ship properly floats on water (yay!)
Number of Outsiders joining will have max limit, to prevent crazy numbers in sandbox and when you guys decide to cheat
Fixed error when removing pipe during construction
Fix input/output building buff filters not working
Building end goal ship in any way, even if you refuse to continue with the main event line, will still unlock the Broken Tanker scenario
Tweak floater random speeds so they're less chaotic during storms. Improves performance, makes floaters behave more consistently
Fixed citizens blocking pathfinding attempts - fixes citizens taking highly inefficient paths
Some audio range tweaks
Updated translations (yes, again)
Boats now queue up near occupied docks instead of waiting far away like normal people do
If a group has no people in it then there is going to be a higher chance to get those people (get more engineers if you have no engineers)
As a usual note, please continue reporting bugs via the in-game tool or by posting on our Discord - this helps a lot!
PLAY ALL WILL FALL
ALL WILL FALL PhysicsBased Survival City Builder
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Source
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