Full notes
Full ALL WILL FALL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- Gameplay
Okay, we really wanted to make this update by the Ocean Fest and we almost made it. Together with it, comes a major improvement into how procedural generation works across some maps.
1.1.0 patch notes:
Procedural generation overhaul for the Oil Rig, Crumbling City and Tropical Island maps. They will now be more randomized.
Stability updates and bug fixes took some time as well
Added more buffing buildings
Added various effects and animations to buildings
Resource piles now visually deplete over time
Improved Custom Scenario window which now works as intended
This is not here yet, but Cybertower map rebalance is expected this week too.
Please, keep reporting bugs via the in-game tool or by posting on our Discord!
PLAY ALL WILL FALL
ALL WILL FALL PhysicsBased Survival City Builder
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Source
Changelog.gg summarizes and formats this update. How we read updates.
