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Steam News19 May 20261mo ago

Patch 1.1.0 - Major Procedural Generation Update

Okay, we really wanted to make this update by the Ocean Fest and we almost made it. Together with it, comes a major improvement into how procedural generation works across some maps. 1.1.

Full notes

Full ALL WILL FALL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes0 removals
  • Maps
  • Performance
  • Gameplay
changedOkay, we really wanted to make this update by the Ocean Fest and we almost made it. Together with it, comes a major improvement into how procedural generation works across some maps.
changedProcedural generation overhaul for the Oil Rig , Crumbling City and Tropical Island maps. They will now be more randomized.
changedStability updates and bug fixes took some time as well
addedAdded more buffing buildings
addedAdded various effects and animations to buildings
changedImproved Custom Scenario window which now works as intended

Okay, we really wanted to make this update by the Ocean Fest and we almost made it. Together with it, comes a major improvement into how procedural generation works across some maps.

1.1.0 patch notes:

  • Procedural generation overhaul for the Oil Rig, Crumbling City and Tropical Island maps. They will now be more randomized.

  • Stability updates and bug fixes took some time as well

  • Added more buffing buildings

  • Added various effects and animations to buildings

  • Resource piles now visually deplete over time

  • Improved Custom Scenario window which now works as intended

This is not here yet, but Cybertower map rebalance is expected this week too.

Please, keep reporting bugs via the in-game tool or by posting on our Discord!

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Source

Steam News / 19 May 2026

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