Full notes
Full ALL WILL FALL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Events
- Gameplay
While we are working on a larger update for the upcoming Ocean Fest (May 19), a much-needed stability iteration is ready.
1.0.19 patch notes:
Game won't show the Storage Priority button on the output-only storages (Docks)
Fixed Building list Bubbles not showing tooltips correctly
Boat List also has Bubbles now
Fixed Flame shader sometimes producing visual artifacts due to negative color values
Optimized Event Graph initialization - might reduce stutter when starting new Event Graphs. Greatly improves Editor iteration speeds.
Sanitize Gatherables with different than original contents - fixes some older-saved objects being ungatherable
Fix resources sometimes going into negative values when constructing/deconstructing and undoing
Rewrite Social Group Leader logic to prevent Groups from having multiple Citizens being flagged as Leaders. Fixes events that change Leaders having inconsistent outcomes.
Fixed Event Graphs that have already fired Events having different outcomes after load - some values were not initialized before firing Events which lead to undeterministic random results
Optimize Remaining Support Strength calculation and allow calculations to be interrupted. This improves building experience and performance in very large cities where force-completing such calculations would cause very long stalls. We will continue to work on optimizations for various large-city calculations.
Please, keep reporting bugs via the in-game tool or by posting on our Discord!
PLAY ALL WILL FALL
ALL WILL FALL PhysicsBased Survival City Builder
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Source
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