In this update1
Full notes
Full ALL WILL FALL update
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What changed
- UI and audio
- Gameplay
- Fixes
- Workshop
- Events
- Performance
ALL WILL FALL changes
Here's a major patch with tons of bug fixes and polishing. We have implemented UI to set default auto Gather Priority on buildings (you can see a cogwheel icon next to the priority icons). Improved UI for diagnosing issues - Citizen and Building lists now have bubbles inside for easier investigating. The nearest one will introduce lag fixes for many citizens and build physics updates which we didn't include in this build - still testing it.
1.0.18 patch notes:
Fix construction progress resetting when aborting/changing construction
Fix reposition deconstruct cheeze for prebuilt world buildables
Reassign citizen to back to their workplace after repositioning and constructing it
Changed Wind Turbine voxel type to reduce deconstruction selection area
Fixed Deflector missing sockets
Add Top Workshop Content panel to Main Menu
Auto unmark unreachable non-player overridden depletables
Unmark icon is now a shovel
Added the ability to change default auto mark priority per building type
Free build works with boats
Fixed mark tool incomplete draw & reachable remarking
Add "Focus on Cursor" rebind
Refresh Leader panel on Leader change
Update Active Event Menu container content while it's open and Event changes
Log exception instead log error in sensible places - improves debug auto-report diagnostics
Show correct Servings icon in Leisure Producer
Show more tooltips on Production Input/Output icons
Pipe Conditional Renderers now check if connecting building is actually connected. Fixes Pipes visibly connecting to unconnected Cloud Catchers
Ignore non-started Ghost Constructions when scheduling citizen tasks - fixes Ghost Constructions that are reachable freezing citizens in place
Fixed Tier 3 rogue trader boats not despawning
Remove the ability to send boats to workplaces with right click
Improve remaining support strength calculation scheduling
Allow collapsing Load Game menu entries and don't auto expand them when first shown
Workplace only gets callback if its own position changes, not of all buildings. Greatly improves moving building performance
Show negative Electricity value as unfulfilled demand instead of clamping it to zero
Show Bubbles in selection windows and lists
Lost Child Event requirements fix
Moved Warehouse priority button next to Night Shift button
Show Building Category bubbles in selection header
Disabled moss on large resource piles for better clarity
Update translations
Please, keep reporting bugs via the in-game tool or by posting on our Discord!
PLAY ALL WILL FALL
ALL WILL FALL PhysicsBased Survival City Builder
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