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Steam News6 July 20261mo ago

Patch 1.2.4 - Bundle of Fixes

Hello Survivors, Hope you're having a wonderful start of July! Here we are with another big bundle of fixes.

In this update1

Full notes

Full ALL WILL FALL update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Survivors,

What changed

8 fixes0 additions10 changes0 removals
  • Store
  • Gameplay
  • Fixes
  • Balance
  • Events
  • Maps
changedHope you're having a wonderful start of July! Here we are with another big bundle of fixes.
fixedFixed unpaused buildings not updating their production progress
fixedFixed Social Group Leader interactions
changedImproved how Window decorations look and feel
fixedFixed Concrete Triangle building not having worker capacity to be gathered
changedOptimized pipe drawing and reduced clutter

ALL WILL FALL changes

changedHope you're having a wonderful start of July! Here we are with another big bundle of fixes.
fixedFixed unpaused buildings not updating their production progress
fixedFixed Social Group Leader interactions
changedImproved how Window decorations look and feel
fixedFixed Concrete Triangle building not having worker capacity to be gathered

Hope you're having a wonderful start of July! Here we are with another big bundle of fixes.

Patch log:

  • Show loading indicator after cinematic naturally ends

  • Fixed unpaused buildings not updating their production progress

  • Fixed Social Group Leader interactions

  • Improved how Window decorations look and feel

  • Fixed Concrete Triangle building not having worker capacity to be gathered

  • Optimized pipe drawing and reduced clutter

  • Softlock prevention if no houses are available

  • Some events were not auto restarting

  • Fixed some players missing technologies - Docks, etc

  • Fixed Tanker scenario logic collapsing non-anchored fallers

  • Floating junk is now gatherable by idle citizens

  • Fixed weather station event and how you interact with the station

  • Updated translations

  • Reduced Range upgrade minimum efficiency required to apply buff

  • Fixed Gathering Hut context highlight blinking on higher game speeds

  • Pushed Graph Parameter get values on Graph enable - fixes wrong Event descriptions

  • Fixed starting Water Level in Default map, Dev 10 sailors, Citizen one

  • Updated Boat Bubble UI in case they're waiting for docks

  • Use correct type of allocator for long-lasting physics calculations for certain data containers - fixes memory leak on large cities

  • Updated Pipe logic right after Resource manager and before Citizen Logistics - fixes Citizens grabbing resources before Pipes distribute them

Please, keep reporting bugs via the in-game tool or by posting on our Discord!

PLAY ALL WILL FALL

ALL WILL FALL

Source

Steam News / 6 July 2026

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