In this update1
Full notes
Full ALL WILL FALL update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Survivors,
What changed
- Store
- Gameplay
- Fixes
- Balance
- Events
- Maps
ALL WILL FALL changes
Hope you're having a wonderful start of July! Here we are with another big bundle of fixes.
Patch log:
Show loading indicator after cinematic naturally ends
Fixed unpaused buildings not updating their production progress
Fixed Social Group Leader interactions
Improved how Window decorations look and feel
Fixed Concrete Triangle building not having worker capacity to be gathered
Optimized pipe drawing and reduced clutter
Softlock prevention if no houses are available
Some events were not auto restarting
Fixed some players missing technologies - Docks, etc
Fixed Tanker scenario logic collapsing non-anchored fallers
Floating junk is now gatherable by idle citizens
Fixed weather station event and how you interact with the station
Updated translations
Reduced Range upgrade minimum efficiency required to apply buff
Fixed Gathering Hut context highlight blinking on higher game speeds
Pushed Graph Parameter get values on Graph enable - fixes wrong Event descriptions
Fixed starting Water Level in Default map, Dev 10 sailors, Citizen one
Updated Boat Bubble UI in case they're waiting for docks
Use correct type of allocator for long-lasting physics calculations for certain data containers - fixes memory leak on large cities
Updated Pipe logic right after Resource manager and before Citizen Logistics - fixes Citizens grabbing resources before Pipes distribute them
Please, keep reporting bugs via the in-game tool or by posting on our Discord!
PLAY ALL WILL FALL
Source
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