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Steam News10 July 202629d ago

Build 0.7.5: The Tactical Morale & Psychological Engine Update

NEW FEATURE: UNIT MORALE & PSYCHOLOGY ● Simulation Mode Support: Morale triggers and retreat mechanics are now fully functional in Simulation/Planning mode.

In this update3

Full notes

Full War Room: Tactical Sandbox update

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What changed

1 fix1 addition1 change0 removals
  • Balance
  • UI and audio
  • Performance
changedNEW FEATURE: UNIT MORALE & PSYCHOLOGY● Simulation Mode Support: Morale triggers and retreat mechanics are now fully functional in Simulation/Planning mode. ● Morale Thresholds: Units now possess psychological "Break Points" based on their remaining Health (HP). ● Tactical Retreat: Panicked units will now retrace their specific drawn route back to the deployment zone. ● Tactical Priority: Units in retreat will prioritize route navigation over offensive engagement.
addedINTERFACE & VISUAL FEEDBACK● White Flag Signal: Integrated a dynamic "White Flag" sprite that automatically deploys over units in a state of panic. ● HUD Notifications: Real-time "RETREATING!" text feedback added to units that break formation. ● State Visibility: Panic icons are now correctly hidden upon unit destruction or simulation reset.
fixedENGINE STABILITY & BUG FIXES● Coordinate Stabilization: Fixed a critical "Teleportation Bug" where panicked units would jump to incorrect screen coordinates when selected or dragged during a pause. ● Combat Hitbox Continuity: Fixed an issue where retreating units became invincible; they now correctly maintain hitboxes and receive damage during their withdrawal. ● Input Flush: Improved mouse coordinate registration to prevent calculation errors in high-density scenarios.

War Room: Tactical Sandbox changes

changed● Simulation Mode Support: Morale triggers and retreat mechanics are now fully functional in Simulation/Planning mode. ● Morale Thresholds: Units now possess psychological "Break Points" based on their remaining Health (HP). ● Tactical Retreat: Panicked units will now retrace their specific drawn route back to the deployment zone. ● Tactical Priority: Units in retreat will prioritize route navigation over offensive engagement.
added● White Flag Signal: Integrated a dynamic "White Flag" sprite that automatically deploys over units in a state of panic. ● HUD Notifications: Real-time "RETREATING!" text feedback added to units that break formation. ● State Visibility: Panic icons are now correctly hidden upon unit destruction or simulation reset.
fixed● Coordinate Stabilization: Fixed a critical "Teleportation Bug" where panicked units would jump to incorrect screen coordinates when selected or dragged during a pause. ● Combat Hitbox Continuity: Fixed an issue where retreating units became invincible; they now correctly maintain hitboxes and receive damage during their withdrawal. ● Input Flush: Improved mouse coordinate registration to prevent calculation errors in high-density scenarios.

NEW FEATURE: UNIT MORALE & PSYCHOLOGY

● Simulation Mode Support: Morale triggers and retreat mechanics are now fully functional in Simulation/Planning mode. ● Morale Thresholds: Units now possess psychological "Break Points" based on their remaining Health (HP). ● Tactical Retreat: Panicked units will now retrace their specific drawn route back to the deployment zone. ● Tactical Priority: Units in retreat will prioritize route navigation over offensive engagement.

INTERFACE & VISUAL FEEDBACK

● White Flag Signal: Integrated a dynamic "White Flag" sprite that automatically deploys over units in a state of panic. ● HUD Notifications: Real-time "RETREATING!" text feedback added to units that break formation. ● State Visibility: Panic icons are now correctly hidden upon unit destruction or simulation reset.

ENGINE STABILITY & BUG FIXES

● Coordinate Stabilization: Fixed a critical "Teleportation Bug" where panicked units would jump to incorrect screen coordinates when selected or dragged during a pause. ● Combat Hitbox Continuity: Fixed an issue where retreating units became invincible; they now correctly maintain hitboxes and receive damage during their withdrawal. ● Input Flush: Improved mouse coordinate registration to prevent calculation errors in high-density scenarios.

Source

Steam News / 10 July 2026

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