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Steam News8 July 20261mo ago

BUILD 0.7.5: The Human Factors Update (Fatigue & Stamina Engine)

NEW FEATURE: PHYSICAL CONDITION & FATIGUE ● Fatigue & Stamina Engine: Can be Integrated into all units. ● Energy Consumption: Battalions now consume energy during marching and combat engagements.

In this update2

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Full War Room: Tactical Sandbox update

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What changed

0 fixes1 addition1 change0 removals
  • Balance
changedNEW FEATURE: PHYSICAL CONDITION & FATIGUE● Fatigue & Stamina Engine: Can be Integrated into all units. ● Energy Consumption: Battalions now consume energy during marching and combat engagements. ● Stamina Depletion: Exhausted units suffer a dynamic speed penalty of up to 50%. ● Tactical Recovery: Stationary units regenerate energy over time. ● Biological Sync: Recovery speed is directly influenced by the unit's current health (HP) – healthier troops recover faster.
addedINTERFACE & MAP INTEGRATION● Visual Feedback: New secondary "Stamina Bar" added below the HP bar for instant field monitoring. ● Map Alerts: Implemented "⚠️ EXHAUSTED" notifications when units hit critical energy levels.

War Room: Tactical Sandbox changes

changed● Fatigue & Stamina Engine: Can be Integrated into all units. ● Energy Consumption: Battalions now consume energy during marching and combat engagements. ● Stamina Depletion: Exhausted units suffer a dynamic speed penalty of up to 50%. ● Tactical Recovery: Stationary units regenerate energy over time. ● Biological Sync: Recovery speed is directly influenced by the unit's current health (HP) – healthier troops recover faster.
added● Visual Feedback: New secondary "Stamina Bar" added below the HP bar for instant field monitoring. ● Map Alerts: Implemented "⚠️ EXHAUSTED" notifications when units hit critical energy levels.

NEW FEATURE: PHYSICAL CONDITION & FATIGUE

● Fatigue & Stamina Engine: Can be Integrated into all units. ● Energy Consumption: Battalions now consume energy during marching and combat engagements. ● Stamina Depletion: Exhausted units suffer a dynamic speed penalty of up to 50%. ● Tactical Recovery: Stationary units regenerate energy over time. ● Biological Sync: Recovery speed is directly influenced by the unit's current health (HP) – healthier troops recover faster.

INTERFACE & MAP INTEGRATION

● Visual Feedback: New secondary "Stamina Bar" added below the HP bar for instant field monitoring. ● Map Alerts: Implemented "⚠️ EXHAUSTED" notifications when units hit critical energy levels.

Source

Steam News / 8 July 2026

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