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Steam News7 July 20261mo ago

Build 0.7.5: The Tactical Terrain & Ballistic Cover Update

NEW FEATURE: DUAL-MODE BARRIERS ● Soft vs. Hard Blocks: The barrier system now features two distinct modes to simulate different battlefield obstacles.

In this update2

Full notes

Full War Room: Tactical Sandbox update

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What changed

0 fixes0 additions1 change1 removal
  • Maps
  • Gameplay
changedNEW FEATURE: DUAL-MODE BARRIERS● Soft vs. Hard Blocks: The barrier system now features two distinct modes to simulate different battlefield obstacles. ● Blue Barriers (Soft): Designed for hedges, fences, and light foliage. They block troop movement and line-of-sight (FOW) but allow projectiles and line-fire to pass through. ● Red Barriers (Hard): Designed for stone walls, fortifications, and solid buildings. They provide total obstruction, blocking movement, vision, and all types of fire (Arrows, Bullets, and Stones).
removedAI TACTICAL INTEGRATION● Tactical Blindness: Units now possess "Occlusion Awareness." Troops will no longer attempt to target, rotate towards, or fire at enemies hidden behind Red (Hard) Barriers. ● Friction of War: This enhancement prevents ammo wastage against solid walls and allows for realistic ambushes and flanking maneuvers behind cover.

War Room: Tactical Sandbox changes

changed● Soft vs. Hard Blocks: The barrier system now features two distinct modes to simulate different battlefield obstacles. ● Blue Barriers (Soft): Designed for hedges, fences, and light foliage. They block troop movement and line-of-sight (FOW) but allow projectiles and line-fire to pass through. ● Red Barriers (Hard): Designed for stone walls, fortifications, and solid buildings. They provide total obstruction, blocking movement, vision, and all types of fire (Arrows, Bullets, and Stones).
removed● Tactical Blindness: Units now possess "Occlusion Awareness." Troops will no longer attempt to target, rotate towards, or fire at enemies hidden behind Red (Hard) Barriers. ● Friction of War: This enhancement prevents ammo wastage against solid walls and allows for realistic ambushes and flanking maneuvers behind cover.

NEW FEATURE: DUAL-MODE BARRIERS

● Soft vs. Hard Blocks: The barrier system now features two distinct modes to simulate different battlefield obstacles. ● Blue Barriers (Soft): Designed for hedges, fences, and light foliage. They block troop movement and line-of-sight (FOW) but allow projectiles and line-fire to pass through. ● Red Barriers (Hard): Designed for stone walls, fortifications, and solid buildings. They provide total obstruction, blocking movement, vision, and all types of fire (Arrows, Bullets, and Stones).

AI TACTICAL INTEGRATION

● Tactical Blindness: Units now possess "Occlusion Awareness." Troops will no longer attempt to target, rotate towards, or fire at enemies hidden behind Red (Hard) Barriers. ● Friction of War: This enhancement prevents ammo wastage against solid walls and allows for realistic ambushes and flanking maneuvers behind cover.

Source

Steam News / 7 July 2026

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