What changed
0 fixes0 additions1 change1 removal
changedNEW FEATURE: DUAL-MODE BARRIERS● Soft vs. Hard Blocks: The barrier system now features two distinct modes to simulate different battlefield obstacles. ● Blue Barriers (Soft): Designed for hedges, fences, and light foliage. They block troop movement and line-of-sight (FOW) but allow projectiles and line-fire to pass through. ● Red Barriers (Hard): Designed for stone walls, fortifications, and solid buildings. They provide total obstruction, blocking movement, vision, and all types of fire (Arrows, Bullets, and Stones).
removedAI TACTICAL INTEGRATION● Tactical Blindness: Units now possess "Occlusion Awareness." Troops will no longer attempt to target, rotate towards, or fire at enemies hidden behind Red (Hard) Barriers. ● Friction of War: This enhancement prevents ammo wastage against solid walls and allows for realistic ambushes and flanking maneuvers behind cover.
War Room: Tactical Sandbox changes
changed● Soft vs. Hard Blocks: The barrier system now features two distinct modes to simulate different battlefield obstacles. ● Blue Barriers (Soft): Designed for hedges, fences, and light foliage. They block troop movement and line-of-sight (FOW) but allow projectiles and line-fire to pass through. ● Red Barriers (Hard): Designed for stone walls, fortifications, and solid buildings. They provide total obstruction, blocking movement, vision, and all types of fire (Arrows, Bullets, and Stones).
removed● Tactical Blindness: Units now possess "Occlusion Awareness." Troops will no longer attempt to target, rotate towards, or fire at enemies hidden behind Red (Hard) Barriers. ● Friction of War: This enhancement prevents ammo wastage against solid walls and allows for realistic ambushes and flanking maneuvers behind cover.
NEW FEATURE: DUAL-MODE BARRIERS
● Soft vs. Hard Blocks: The barrier system now features two distinct modes to simulate different battlefield obstacles. ● Blue Barriers (Soft): Designed for hedges, fences, and light foliage. They block troop movement and line-of-sight (FOW) but allow projectiles and line-fire to pass through. ● Red Barriers (Hard): Designed for stone walls, fortifications, and solid buildings. They provide total obstruction, blocking movement, vision, and all types of fire (Arrows, Bullets, and Stones).
AI TACTICAL INTEGRATION
● Tactical Blindness: Units now possess "Occlusion Awareness." Troops will no longer attempt to target, rotate towards, or fire at enemies hidden behind Red (Hard) Barriers. ● Friction of War: This enhancement prevents ammo wastage against solid walls and allows for realistic ambushes and flanking maneuvers behind cover.