What changed
1 fix1 addition2 changes0 removals
- Gameplay
- Performance
- Balance
- Store
changedNEW FEATURE: ADVANCED OBSTACLE AVOIDANCE● Proactive Barrier Detection: AI units now possess basic proactive sensing to detect barrier blocks, preventing battalions from colliding with obstructions. ● Repulsion Field Technology: implemented a 360-degree repulsion field for smooth navigation around corners and quinas. ● Dynamic Path Correction: AI units will now actively search for gaps in barrier lines to maintain their advance toward the objective. ● Steering Behavior Refinement: improved steering logic to prevent units from sticking to straight edges or getting trapped in linear geometries.
changedMORALE & PSYCHOLOGY SYNCHRONIZATION● Cross-Mode Logic Bridge: tactical "Break Points" established in Simulation Mode are now faithfully applied to Battle Mode AI. ● Hybrid Morale Thresholds: the combat engine now prioritizes player-defined retreat values over standard rules, enabling customized unit discipline levels. ● Intelligent Regrouping: rehabilitated units now return to the field with HP levels calibrated to stay above their specific panic threshold. ● Stability Fix: eliminated immediate panic loops for regrouped units, ensuring they remain combat-ready upon returning to the theater.
fixedCOMBAT & FATIGUE REFINEMENTS● Melee Combat Accuracy: integrated the accuracy system into physical engagements. Pikemen, infantry, and cavalry now have a strike probability based on their precision stats. ● Precision Simulation: melee attacks can now result in "misses," adding a new layer of tactical depth to unit training and veteran status. ● Fatigue Safety Lock: fixed a critical bug where eliminated units continued to drain stamina. ● Visual Cleanup: removed ghost "EXHAUSTED" alerts from dead units; metabolic processing now correctly ceases upon unit destruction.
addedINTERFACE & STANDARDIZATION● Unified Tactical UI: standardized block titles to "Tactical Green" for both Gray Ops and Black Ops skins, enhancing military aesthetics and legibility. ● HUD Terminology Update: implemented professional terminology for health displays (Segmented vs. Solid HP Bars). ● Operational Alerts: updated accuracy tip descriptions to reflect the new integration between Fire and Melee combat data.
War Room: Tactical Sandbox changes
changed● Proactive Barrier Detection: AI units now possess basic proactive sensing to detect barrier blocks, preventing battalions from colliding with obstructions. ● Repulsion Field Technology: implemented a 360-degree repulsion field for smooth navigation around corners and quinas. ● Dynamic Path Correction: AI units will now actively search for gaps in barrier lines to maintain their advance toward the objective. ● Steering Behavior Refinement: improved steering logic to prevent units from sticking to straight edges or getting trapped in linear geometries.
changed● Cross-Mode Logic Bridge: tactical "Break Points" established in Simulation Mode are now faithfully applied to Battle Mode AI. ● Hybrid Morale Thresholds: the combat engine now prioritizes player-defined retreat values over standard rules, enabling customized unit discipline levels. ● Intelligent Regrouping: rehabilitated units now return to the field with HP levels calibrated to stay above their specific panic threshold. ● Stability Fix: eliminated immediate panic loops for regrouped units, ensuring they remain combat-ready upon returning to the theater.
fixed● Melee Combat Accuracy: integrated the accuracy system into physical engagements. Pikemen, infantry, and cavalry now have a strike probability based on their precision stats. ● Precision Simulation: melee attacks can now result in "misses," adding a new layer of tactical depth to unit training and veteran status. ● Fatigue Safety Lock: fixed a critical bug where eliminated units continued to drain stamina. ● Visual Cleanup: removed ghost "EXHAUSTED" alerts from dead units; metabolic processing now correctly ceases upon unit destruction.
added● Unified Tactical UI: standardized block titles to "Tactical Green" for both Gray Ops and Black Ops skins, enhancing military aesthetics and legibility. ● HUD Terminology Update: implemented professional terminology for health displays (Segmented vs. Solid HP Bars). ● Operational Alerts: updated accuracy tip descriptions to reflect the new integration between Fire and Melee combat data.
NEW FEATURE: ADVANCED OBSTACLE AVOIDANCE
● Proactive Barrier Detection: AI units now possess basic proactive sensing to detect barrier blocks, preventing battalions from colliding with obstructions. ● Repulsion Field Technology: implemented a 360-degree repulsion field for smooth navigation around corners and quinas. ● Dynamic Path Correction: AI units will now actively search for gaps in barrier lines to maintain their advance toward the objective. ● Steering Behavior Refinement: improved steering logic to prevent units from sticking to straight edges or getting trapped in linear geometries.
MORALE & PSYCHOLOGY SYNCHRONIZATION
● Cross-Mode Logic Bridge: tactical "Break Points" established in Simulation Mode are now faithfully applied to Battle Mode AI. ● Hybrid Morale Thresholds: the combat engine now prioritizes player-defined retreat values over standard rules, enabling customized unit discipline levels. ● Intelligent Regrouping: rehabilitated units now return to the field with HP levels calibrated to stay above their specific panic threshold. ● Stability Fix: eliminated immediate panic loops for regrouped units, ensuring they remain combat-ready upon returning to the theater.
COMBAT & FATIGUE REFINEMENTS
● Melee Combat Accuracy: integrated the accuracy system into physical engagements. Pikemen, infantry, and cavalry now have a strike probability based on their precision stats. ● Precision Simulation: melee attacks can now result in "misses," adding a new layer of tactical depth to unit training and veteran status. ● Fatigue Safety Lock: fixed a critical bug where eliminated units continued to drain stamina. ● Visual Cleanup: removed ghost "EXHAUSTED" alerts from dead units; metabolic processing now correctly ceases upon unit destruction.
INTERFACE & STANDARDIZATION
● Unified Tactical UI: standardized block titles to "Tactical Green" for both Gray Ops and Black Ops skins, enhancing military aesthetics and legibility. ● HUD Terminology Update: implemented professional terminology for health displays (Segmented vs. Solid HP Bars). ● Operational Alerts: updated accuracy tip descriptions to reflect the new integration between Fire and Melee combat data.