Update history
Latest The Isle updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- The Isle
DevBlog #25
FTessaro - Lead Programmer Hey everyone, this month I’ve been primarily focused on enhancements, improvements to existing systems and bug fixes as we wrap up the final piece of Update 5 and all of its new systems. The S…
- The Isle
DevBlog #24: #TeamFoszor
dmIV - Programmer I’ve been working on various tasks related to nesting. Hatching works differently for different nests. If the eggs are exposed then you will be able to see your dinosaur hatch from the egg directly, bu…
- The Isle
DevBlog #23
FTessaro - Lead Programmer I spent most of this month developing the Skin System, we tested a wide variety of different designs to find which one was best and then we started to add the swatches that each animal can acc…
- The Isle
EVRIMA Patch 0.8.77.141
Hey Islanders, We've deployed a small hotfix to address a number of issues that were present in the previous version of EVRIMA. You may need to restart Steam if the update does not make itself immediately available for…
- The Isle
EVRIMA Patch 0.8.75.134
Hey Islanders, We're releasing a small patch to address a number of issues that were present in the previous version of EVRIMA, as well as implementing a number of balance & map changes based on the data we gathered fro…
- The Isle
DevBlog #22
Filipe - Lead Programmer Hey everyone, this month I spent the majority of my time on two things. Firstly, a small patch contains an enormous amount of bug fixes. Many of those bugs caused issues to various basic interac…
- The Isle
DevBlog #21
FTessaro - Lead Programmer Upon returning from vacation I was immediately stricken with a sickness, certainly a fun time. At least I managed to rest during our Christmas Break, so now I’m fully reinvigorated and raring…
- The Isle
DevBlog #20
FTessaro - Lead Programmer Hey everyone, as always it’s been another busy month filled to the brim with bug-fixes and rounding out the final additions for Update #4. You may recall that in the previous DevBlog I wrote e…
- The Isle
Update #4 Now Released!
Hey Islanders, It's time to stretch your legs, clamber out from beneath those bushes and explore a whole new environment filled with a wide array of exotic foliage and fauna. Compete for these new resources and gorge yo…
- The Isle
DevBlog #19
FTessaro - Lead Programmer Hey everyone, it’s been a month of adjustments, fixes and preparations for what comes next. I’ve been particularly occupied with corrections of old and new mechanics this month to ensure that…
- The Isle
DevBlog #18: Happy Halloween!
FTessaro - Lead Programmer Hey everyone, it feels like these months are flying by! As if it was only a few days since our previous DevBlog. As you’d likely expect, I’ve been primarily focused with the ongoing Mechanic T…
- The Isle
DevBlog #17
FTessaro - Lead Programmer Hey everyone, it’s been another month of intense work, design and code changes for the diet system, based upon the enormously helpful community feedback which we’ve highly appreciated. You’ve…
- The Isle
DevBlog #16: Field Observations
Filipe - Lead Programmer This month I worked more on fracture and diets, mainly additional mechanics, effects or behaviors based on feedback, but of course, bug fixes provided by QA tests, since those mechanics, special…
- The Isle
EVRIMA Patch 0.7.111.31
Hey Islanders, In preparation for Update #4, we're deploying a smaller patch ahead of the main update to combat a variety of issues that were present in the previous version of EVRIMA. This patch also includes a plethor…
- The Isle
DevBlog #15
Filipe - Lead Programmer It’s been an absolutely great month with plenty of awesome new things coming down the pipeline. This month I worked on the Pachycephelosaurus Headbutt ability. This ability will arrive with two…
- The Isle
DevBlog #14: Building Up
FTessaro - Lead Programmer Much of this past month I’ve been working on the new diet system, setting up the latest design decisions during the several meetings we've already had. I’m very happy with the system we are de…

