What changed
0 fixes5 additions3 changes0 removals
- Store
- UI and audio
- Gameplay
- Maps
- Fixes
addedFTessaro - Lead ProgrammerI spent most of this month developing the Skin System, we tested a wide variety of different designs to find which one was best and then we started to add the swatches that each animal can access, for each customizable part of the body. We even tried an eyedrop color picker system, but in the end we decided it is best to have a chosen list of swatches that we can expand overtime. Below is an updated image of the main panel. Keep in mind it is work in progress and more colors, options or features can be added as we move forward in development:
addedFTessaro - Lead ProgrammerSome QOL were added, such as being able to pause animations (Ptera also has an option to toggle Standing or Gliding animations). See growth previews in real time, rotate in any direction and a very useful button to randomise your skin. In addition to the random button, players are also able to lock each Section, such as Male Display, Markings, etc. That should not be modified by the random button. Not only that, players can also lock the individual colors of each Section, as shown below:
changedFTessaro - Lead ProgrammerBy right mouse button clicking at a color will paint it in black, locking it from the random generator, allowing to have more control of what colors the random generator should use. Then using the brightness and saturation sliders players can have more control of how the Dino will look like.
addedFTessaro - Lead ProgrammerAnother nice feature added is the ability to Share skins with anyone. By clicking the “Export” button, a code will be generated for the current skin of that animal. Copy it by clicking the code and send it to your friends or anybody, they can just click the “Import” button, paste the code and boom! Save it and it is yours!
addedFTessaro - Lead ProgrammerPlayers can also choose different Patterns for that animal and we can add and expand that as we please in the future. Besides the skin system, as always, I have been working on bug fixes and improvements to several mechanics of the game. Thanks and see you next time!
addeddmIV - ProgrammerI continued my work on nesting this month. First of all there is a new temperature system, which plays a role in the incubation of the eggs. Temperature decreases gradually on its own and you have different ways to increase it. In the case of mound nests where the eggs are exposed you have to sit on the eggs to warm them up. Debris nests have good insulation and don’t require much maintenance, but if the temperature becomes too low you will have to add more debris to the nest to warm the eggs back up.
The Isle changes
addedI spent most of this month developing the Skin System, we tested a wide variety of different designs to find which one was best and then we started to add the swatches that each animal can access, for each customizable part of the body. We even tried an eyedrop color picker system, but in the end we decided it is best to have a chosen list of swatches that we can expand overtime. Below is an updated image of the main panel. Keep in mind it is work in progress and more colors, options or features can be added as we move forward in development:
addedSome QOL were added, such as being able to pause animations (Ptera also has an option to toggle Standing or Gliding animations). See growth previews in real time, rotate in any direction and a very useful button to randomise your skin. In addition to the random button, players are also able to lock each Section, such as Male Display, Markings, etc. That should not be modified by the random button. Not only that, players can also lock the individual colors of each Section, as shown below:
changedBy right mouse button clicking at a color will paint it in black, locking it from the random generator, allowing to have more control of what colors the random generator should use. Then using the brightness and saturation sliders players can have more control of how the Dino will look like.
addedAnother nice feature added is the ability to Share skins with anyone. By clicking the “Export” button, a code will be generated for the current skin of that animal. Copy it by clicking the code and send it to your friends or anybody, they can just click the “Import” button, paste the code and boom! Save it and it is yours!
addedPlayers can also choose different Patterns for that animal and we can add and expand that as we please in the future. Besides the skin system, as always, I have been working on bug fixes and improvements to several mechanics of the game. Thanks and see you next time!
FTessaro - Lead Programmer
I spent most of this month developing the Skin System, we tested a wide variety of different designs to find which one was best and then we started to add the swatches that each animal can access, for each customizable part of the body. We even tried an eyedrop color picker system, but in the end we decided it is best to have a chosen list of swatches that we can expand overtime. Below is an updated image of the main panel. Keep in mind it is work in progress and more colors, options or features can be added as we move forward in development:
Some QOL were added, such as being able to pause animations (Ptera also has an option to toggle Standing or Gliding animations). See growth previews in real time, rotate in any direction and a very useful button to randomise your skin. In addition to the random button, players are also able to lock each Section, such as Male Display, Markings, etc. That should not be modified by the random button. Not only that, players can also lock the individual colors of each Section, as shown below:
By right mouse button clicking at a color will paint it in black, locking it from the random generator, allowing to have more control of what colors the random generator should use. Then using the brightness and saturation sliders players can have more control of how the Dino will look like.
Another nice feature added is the ability to Share skins with anyone. By clicking the “Export” button, a code will be generated for the current skin of that animal. Copy it by clicking the code and send it to your friends or anybody, they can just click the “Import” button, paste the code and boom! Save it and it is yours!
Players can also choose different Patterns for that animal and we can add and expand that as we please in the future. Besides the skin system, as always, I have been working on bug fixes and improvements to several mechanics of the game. Thanks and see you next time!
dmIV - Programmer
I continued my work on nesting this month. First of all there is a new temperature system, which plays a role in the incubation of the eggs. Temperature decreases gradually on its own and you have different ways to increase it. In the case of mound nests where the eggs are exposed you have to sit on the eggs to warm them up. Debris nests have good insulation and don’t require much maintenance, but if the temperature becomes too low you will have to add more debris to the nest to warm the eggs back up.
The temperature bar is broken up into four sections. In the ideal range (green) the eggs will incubate properly, while in the neutral range (white) nothing happens to them. If they are too cold (blue) or too hot (red) you will start losing incubation progress. Once your progress goes back to zero your eggs will rot. We left the door open to the temperature possibly being affected by the biome, weather and time of day, but that’s something for the future.
The next bigger task I tackled was hatching from eggs. For this I had to enable hatchlings first. Fortunately they were already set up for the most part, there’s just a few smaller changes and bugs left to fix for them. Then I had to adjust our spawn system to support spawning