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Steam News28 August 20214y ago

DevBlog #16: Field Observations

Filipe - Lead Programmer This month I worked more on fracture and diets, mainly additional mechanics, effects or behaviors based on feedback, but of course, bug fixes provided by QA tests, since those mechanics, special

In this update4

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Full The Isle update

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What changed

1 fix3 additions2 changes0 removals
  • Gameplay
  • Server
  • Balance
  • Compatibility
fixedFilipe - Lead ProgrammerThis month I worked more on fracture and diets, mainly additional mechanics, effects or behaviors based on feedback, but of course, bug fixes provided by QA tests, since those mechanics, specially diets, has several “roots” to the game core, which forced me to change other mechanics, creating bugs if not being careful. Besides that I also made changes to several other mechanics in game, such as group invite that work only if holding the key, which you have already experienced in the latest hotfix, but also the same principle with pickup, while tap allows to remove a meat chunk from the body and holding will perform the carry/drag (if possible). The Eating mechanic was expanded to provide the herbivores the ability to eat from fruits, being on the tree or on the floor, those are going to be able to be picked up by herbivores. Pickup is now in sync with the eating ability´s distance check, so if you can see the eat hint, you should also be able to use the pickup ability.
changedFilipe - Lead ProgrammerMore changes to the game core system, which are simpler, cleaner and more reliable now, avoiding unnecessary extra work by the server, increasing it´s stability. More changes to rivers and their sound system, ocean now should have wave sounds and also modified the Ambient zone system, fixing some weird behaviors and done some modifications to distance and landscape check before spawning an ambient sound.
addedFilipe - Lead ProgrammerAdded the DLSS plugin, as requested by popular demand, with settings that can be changed in the title menu. Also added a “lag compensation” system to pounce, which is still experimental, and under heavy testing as you read this. This system is going to be the basis to help fight bugs and issues with abilities related to high latency.
addedAmar0k - ProgrammerIt’ll be brief post from me this month as the majority of my work during August has been developing various backend stuff that I can't really talk about just yet, as well as setting up the new ambient AI animals that will be coming as part of the Diet System in Update #4. They’ve already gone through a variety of balance changes via playtesting with our dedicated Quality Assurance team.
changedAmar0k - ProgrammerBesides that I have been working on getting Linux support for our servers which is going extraordinarily well and is currently under heavy testing.
addeddmIV - ProgrammerI’ve also made improvements to the movement, specifically trying to turn while sprinting. The animals now have a bit more weight behind them, meaning that it will take them a little bit longer to change directions at full speed. This actually made it into the patch that went out recently, so you should be able to experience it already. I made some further improvements since then and I feel it’s become one of those small things that you might not even notice but it really helps with providing a realistic movement for our animals.

The Isle changes

fixedThis month I worked more on fracture and diets, mainly additional mechanics, effects or behaviors based on feedback, but of course, bug fixes provided by QA tests, since those mechanics, specially diets, has several “roots” to the game core, which forced me to change other mechanics, creating bugs if not being careful. Besides that I also made changes to several other mechanics in game, such as group invite that work only if holding the key, which you have already experienced in the latest hotfix, but also the same principle with pickup, while tap allows to remove a meat chunk from the body and holding will perform the carry/drag (if possible). The Eating mechanic was expanded to provide the herbivores the ability to eat from fruits, being on the tree or on the floor, those are going to be able to be picked up by herbivores. Pickup is now in sync with the eating ability´s distance check, so if you can see the eat hint, you should also be able to use the pickup ability.
changedMore changes to the game core system, which are simpler, cleaner and more reliable now, avoiding unnecessary extra work by the server, increasing it´s stability. More changes to rivers and their sound system, ocean now should have wave sounds and also modified the Ambient zone system, fixing some weird behaviors and done some modifications to distance and landscape check before spawning an ambient sound.
addedAdded the DLSS plugin, as requested by popular demand, with settings that can be changed in the title menu. Also added a “lag compensation” system to pounce, which is still experimental, and under heavy testing as you read this. This system is going to be the basis to help fight bugs and issues with abilities related to high latency.
addedIt’ll be brief post from me this month as the majority of my work during August has been developing various backend stuff that I can't really talk about just yet, as well as setting up the new ambient AI animals that will be coming as part of the Diet System in Update #4. They’ve already gone through a variety of balance changes via playtesting with our dedicated Quality Assurance team.
changedBesides that I have been working on getting Linux support for our servers which is going extraordinarily well and is currently under heavy testing.

Filipe - Lead Programmer

This month I worked more on fracture and diets, mainly additional mechanics, effects or behaviors based on feedback, but of course, bug fixes provided by QA tests, since those mechanics, specially diets, has several “roots” to the game core, which forced me to change other mechanics, creating bugs if not being careful. Besides that I also made changes to several other mechanics in game, such as group invite that work only if holding the key, which you have already experienced in the latest hotfix, but also the same principle with pickup, while tap allows to remove a meat chunk from the body and holding will perform the carry/drag (if possible). The Eating mechanic was expanded to provide the herbivores the ability to eat from fruits, being on the tree or on the floor, those are going to be able to be picked up by herbivores. Pickup is now in sync with the eating ability´s distance check, so if you can see the eat hint, you should also be able to use the pickup ability.

More changes to the game core system, which are simpler, cleaner and more reliable now, avoiding unnecessary extra work by the server, increasing it´s stability. More changes to rivers and their sound system, ocean now should have wave sounds and also modified the Ambient zone system, fixing some weird behaviors and done some modifications to distance and landscape check before spawning an ambient sound.

Added the DLSS plugin, as requested by popular demand, with settings that can be changed in the title menu. Also added a “lag compensation” system to pounce, which is still experimental, and under heavy testing as you read this. This system is going to be the basis to help fight bugs and issues with abilities related to high latency.

Besides that, the usual bug fixes and more work on the Pachy’s headbutt attack, which also allows parrying more easily now.

Amar0k - Programmer

It’ll be brief post from me this month as the majority of my work during August has been developing various backend stuff that I can't really talk about just yet, as well as setting up the new ambient AI animals that will be coming as part of the Diet System in Update #4. They’ve already gone through a variety of balance changes via playtesting with our dedicated Quality Assurance team.

Besides that I have been working on getting Linux support for our servers which is going extraordinarily well and is currently under heavy testing.

dmIV - Programmer

This month I continued development on an upcoming Pteranodon mechanic. It is now more reliable, works and looks better as well. I’m sure you’ll enjoy it once you get your hands on it. I’m not saying more for now, but it’s looking real good in Seiza’s upcoming Update #4 trailer!

I’ve also made improvements to the movement, specifically trying to turn while sprinting. The animals now have a bit more weight behind them, meaning that it will take them a little bit longer to change directions at full speed. This actually made it into the patch that went out recently, so you should be able to experience it already. I made some further improvements since then and I feel it’s become one of those small things that you might not even notice but it really helps with providing a realistic movement for our animals.

Additionally I took a picture of something that you will see in a future update. Here’s a little preview:

Tapwing - 2D

Source

Steam News / 28 August 2021

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