In this update2
Full notes
Full The Isle update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Islanders,
What changed
- Gameplay
- Security
- Server
- Compatibility
- UI and audio
- Performance
The Isle changes
It's time to stretch your legs, clamber out from beneath those bushes and explore a whole new environment filled with a wide array of exotic foliage and fauna. Compete for these new resources and gorge yourself on them to maximize your strength and secure a swift passage to adulthood with the all-new Diet System. Paired with the arrival of the island's latest inhabitant, Pachycephalosaurus, comes the new locational Fracture System. It's now more important than ever to pick your fights wisely, lest you find yourself at the mercy of an assortment of crippling injuries.
If you've been playing on the Quality Assurance branch make sure to switch back to the main EVRIMA branch by right clicking The Isle in your Steam library > left click properties > betas > in the dropdown menu select "EVRIMA public branch".
You may also need to restart Steam if the update does not make itself immediately available.
Changelog 0.8.60.19
Main additions
Added Diet System. Every species in the game now has a specific diet that, if not adhered to, will result in a longer growth time and other debuffs. Your character's preferred diet and more can be found on your character menu (Default key: Tab)
Added Ambient AI animals.
Added Pachycephalosaurus as a playable class.
Added Fracture system.
Added passive scent for Carnivores. Walking near footprints/blood will automatically cause them to be highlighted. Can be toggled with F8.
Added scent tracking for Carnivores. Press Q on a set of footprints to "lock on" to them. Follow the direction that they are facing to track other players. This will be expanded upon further in future updates.
Added Compsognathus scavenger AI.
Added latching ability to Pteranodon, activate by holding RMB while flying into a vertical surface slowly.
Added a couple of islands and some more coastal related areas to Spiro.
Added anti-cheat.
Added mud wallows to Spiro.
Added ragdoll effect to all knockdowns.
Added scent icons to the compass. Removed scent particles.
Added Streamer mode to game settings to hide server name and coordinates.
Added a camera offset to the Right or Left of the character using, by default, input V.
Released Linux dedicated servers.
Removed Dinosaur AI until it has been further improved.
Additions
Added death sounds for all characters.
Added tail physics with trail controllers.
Added new Utahraptor broadcast call.
Added new mud textures.
Added wide Ceiba Tree variants with impostors and new branch textures.
Added more ocean ambient audio.
Added vocal sounds to Stegosaurus sit and stand animations.
Added Carnotaurus sit vocal and reduced volume of stand vocal.
Added swamp fauna one shots.
Added foliage interaction plugin and fixed massive performance issues.
Added a galaxy to the night sky.
Added custom flooring to the radio tower.
Added subtle wind/foliage rustle loops to swamp, jungle and plains biomes.
Added random triggered stick snap sound to forest walk, trot and sprint sound cues with custom attenuation.
Added a delay in changing direction when running fast.
Added some new sounds to Dryosaurus.
Added new falling impact sounds.
Added some new Tenontosaurus supplementary vocal sounds, improved sounds on animations.
Added location to deaths logs.
Added more rock LOD materials.
Added large detailing to the Ocean material.
Added DLSS plugin.
Added DLSS option to settings.
Added Character panel to the escape menu.
Added new sound system for rivers and beach.
Added ocean shore blending to small rocks.
Added new trim decals.
Added specific repeating
Source
Changelog.gg summarizes and formats this update. How we read updates.
