Update history
Latest The Isle updates
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- The Isle
EVRIMA Patch 0.7.109.09
Hey Islanders, We've deployed a small hotfix to alleviate issues that were encountered the previous patch, predominantly those pertaining to server performance. You may need to restart your Steam client if Steam does no…
- The Isle
DevBlog #13: Onwards
FTessaro - Lead Programmer I’ve been mostly working on the latest update for this month, after the big Update #3. I noticed a big performance hit on the servers caused by the new Spectator Mode system, way higher than e…
- The Isle
Update #3.5: Juvenile Pouncing & Interactive Water
Hey Islanders, Update #3.5 is here, and with it a plethora of bug fixes & quality of life improvements. Be sure to sink your claws into the trailer below for a proper showcase of the new additions! Changelog 0.7.102.30…
- The Isle
Roadmap Update
Hey Islanders, It's time for the release of our updated EVRIMA Roadmap, which is predominantly based upon what we have learned through both EVRIMA's development process, and Legacy's mistakes. The initial launch of The…
- The Isle
EVRIMA Patch 0.7.92.02
Hey Islanders, We're deploying an additional hotfix aimed at resolving some issues that were introduced in our previous patch. If you aren't able to see the update, simply restart your Steam client and your game should…
- The Isle
EVRIMA Patch 0.7.91.13
Hey Islanders, We hope that you've all been enjoying Update #3. Here's a small hotfix aimed at resolving a variety of reported issues, as well as improving admin functionality. Changelog 0.7.91.13 Additions Added server…
- The Isle
DevBlog #12: New Heights, New Depths
FTessaro - Lead Programmer It’s been another month of extensive work on Update 3. Much of it spent hammering out issues discovered throughout the stress test, which gave us an absolutely enormous amount of helpful infor…
- The Isle
New Heights, New Depths
Hey Islanders! We'd like to start with a heartfelt thank you to everyone who participated in our Update #3 Stress Test. Throughout the test we gathered an absolutely staggering amount of useful data that we swiftly put…
- The Isle
Stress Test Now Live
Hey Islanders, Our stress test for Update #3 is now live. We'd like to start off by taking the opportunity to thank everyone for their continued patience and support as we toil away on the final stretch of Update #3. Wh…
- The Isle
DevBlog #11: Soaring Ahead
FTessaro - Lead Programmer Who stole January and February? It’s been a very busy month of developing creative solutions for all-manner of things. Much of the month has been intense bug fixing, improvements, balance chan…
- The Isle
DevBlog #10: Traversing New Depths
Filipe - Lead Programmer Another month of intense work focused on bug fixes, server and client performance and replication reliability. This month I reworked part of the pickup ability to avoid having the need to respaw…
- The Isle
Devblog #9: Full Steam Ahead!
FTessaro - Lead Programmer Desync was the main issue on public builds since we went on a quick vacation. In the end, we found out the main issue behind it, which was a tool that helps with performance. Took some time fo…
- The Isle
EVRIMA Patch 0.6.48.29
Hey Islanders, This is just a small hotfix primarily aimed at stomping out the desync issues that have plagued the previous version of the EVRIMA Public Branch. You can check out the patchnotes below! Changelog 0.6.48.2…
- The Isle
DevBlog #8: Happy Holidays!
Filipe - Lead Programmer After the release of an update we usually start working on improvements, bug fixes or reworking things that aren’t functioning as intended. That’s exactly what happened after the release of Upda…
- The Isle
EVRIMA Patch 0.6.30.37
Changelog 0.6.30.37 Additions Added and setup simple terrain alignment for all species. This is currently WIP. Added regional spawning system. Pick a general area to spawn in for ease of finding other players. Added hea…
- The Isle
EVRIMA Patch 0.6.22.12
Hey Islanders, Just so you're all aware the slow stamina regeneration encountered in the previous EVRIMA patch was not an intentional change, rather the side effect of a bugfix which we've now completely resolved. I'd a…

