In this update2
Full notes
Full The Isle update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Islanders,
What changed
- Maps
- Store
- Gameplay
- UI and audio
- Server
- Balance
The Isle changes
We're releasing a small patch to address a number of issues that were present in the previous version of EVRIMA, as well as implementing a number of balance & map changes based on the data we gathered from our internal heatmaps. Lastly, if you'd like to learn more about our thought & development process for many of the changes/additions you'll see in the patchnotes, be sure to read our latest Development Blog which we've linked below.
Latest DevBlog: https://store.steampowered.com/news/app/376210/view/3128317225041424482
Changelog 0.8.75.134
Additions
Setup unique Pachycephalosaurus juvenile locomotion. These animations are much faster than the previous set.
Redistributed all edible plant locations; removed all instances of "All Land Biomes" as a plant location. Every plant now has specific areas (some are shared) that they can be located in. This should encourage herbivores to migrate more often and not be able to attain a perfect diet in the central grassland alone.
Added a new large river to the central grassland of Spiro. This allows semi-aquatics to travel from the East/West sides of the island with ease.
Added a new grassland to the North West of Spiro. Pumpkins and Radish Root are found here.
Added North West as a spawn location.
Added new spawn zone selection map to reflect the new updates.
Added Music Manager. This will be continually worked on over the course of a few patches.
Added new Stegosaurus sniff idle animations.
Added anti-spam to admin commands.
Added new chicken mesh and animations with material variations.
Added new turtle mesh and animations.
Added splash VFX and SFX when falling into water.
Added check to avoid vomiting if trying to swallow gore, fruit or fish that would cause player to vomit. Does not apply to corpses.
Added new frog animations.
Re-added server name filter and improved it.
Added message on disconnect.
Added sensitivity slider to controls.
Added option to invert camera look.
New dirt, mud and grass vfx added.
Added RCON (Documentation to be released at a later date works similar to Source RCON Kick, Ban, Save, Shutdown, Announce).
Enhancements
Adjusted Dusk and Dawn times.
Replaced the Southern Lake with a large mud pool as an attempt to spread out the playerbase, in accordance with the data gathered from our heatmaps.
Replaced the river known as "Shallows" with a long dirt path.
Deepened all rivers on Spiro to allow for Deinosuchus to ambush from almost all water sources.
Updated camera system.
Made Deinosuchus FOV adapt with growth (90 for adult, 100 for juvenile)
Made meat red on herbivore compass.
Setup chicken attack and adjusted move speeds.
Set turtle to only wander around beach locations.
Added new movement for Sea Turtle and added new check for same class behaviors.
Updated damage for Charge vs Ram impact.
Made Lunging, or being lunged not restore or decay stamina overtime.
Updated Herbivores and Plant locations hint.
Removed old palm tree static meshes from Spiro.
Turned off exterior lights in Ranger Station.
Removed timer from applying settings.
Changed turtle swim speeds and fixed ambient fleeing other ambients.
Allowed Hypsilophodon to be able to charge jump while holding something.
Fixed some issues with resetting keybinds.
Increased Pumpkin and Radish spawn amount. Decreased potato spawn amount.
Disabled scenting underwater.
Allow pickup to activate while moving, but ability still forces a movement stop.
Disabled pachy tail physics when sprinting forward.
Increased hint UI priority of head fracture.
Disabled bucking while flying.
Adjusted mud wallow to be more
Source
Changelog.gg summarizes and formats this update. How we read updates.
