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Steam News12 August 20214y ago

EVRIMA Patch 0.7.111.31

Hey Islanders, In preparation for Update #4, we're deploying a smaller patch ahead of the main update to combat a variety of issues that were present in the previous version of EVRIMA.

In this update4

Full notes

Full The Isle update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Islanders,

What changed

1 fix6 additions23 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Server
  • Performance
  • Fixes
addedIn preparation for Update #4, we're deploying a smaller patch ahead of the main update to combat a variety of issues that were present in the previous version of EVRIMA. This patch also includes a plethora of quality of life & balance changes that we'd love to gather community feedback on, that way the upcoming stress test for Update #4 can be predominantly focused on testing the new systems like Diets & Fractures.
changedHere's a brief overview of the main balance changes:
changedGlobal health/blood rework. Health now matches character weight, which will hopefully make character stats feel less artificially inflated.
changedGlobal damage changes. Damage was adjusted to better match the health changes. We've also put a large focus on making the smaller dinosaurs/juveniles feel much more fragile compared to their adult counter parts. Special attacks have been made much more crucial in combat, as basic attacks such as bites have been nerfed across the board.
changedGlobal speed nerf. Most characters have been slowed down by 10% of their previous speed to mitigate speed creep. Some animals were being pushed to their absolute limit with their speeds, resulting in animations looking bad visually and forcing smaller characters to be increased in speed unnecessarily as well. This was also done to encourage the use of special abilities, rather than just running and biting wildly.
changedLocational damage adjustments to prevent people from being bitten on the head through their entire body.

The Isle changes

addedIn preparation for Update #4, we're deploying a smaller patch ahead of the main update to combat a variety of issues that were present in the previous version of EVRIMA. This patch also includes a plethora of quality of life & balance changes that we'd love to gather community feedback on, that way the upcoming stress test for Update #4 can be predominantly focused on testing the new systems like Diets & Fractures.
changedHere's a brief overview of the main balance changes:
changedGlobal health/blood rework. Health now matches character weight, which will hopefully make character stats feel less artificially inflated.
changedGlobal damage changes. Damage was adjusted to better match the health changes. We've also put a large focus on making the smaller dinosaurs/juveniles feel much more fragile compared to their adult counter parts. Special attacks have been made much more crucial in combat, as basic attacks such as bites have been nerfed across the board.
changedGlobal speed nerf. Most characters have been slowed down by 10% of their previous speed to mitigate speed creep. Some animals were being pushed to their absolute limit with their speeds, resulting in animations looking bad visually and forcing smaller characters to be increased in speed unnecessarily as well. This was also done to encourage the use of special abilities, rather than just running and biting wildly.

In preparation for Update #4, we're deploying a smaller patch ahead of the main update to combat a variety of issues that were present in the previous version of EVRIMA. This patch also includes a plethora of quality of life & balance changes that we'd love to gather community feedback on, that way the upcoming stress test for Update #4 can be predominantly focused on testing the new systems like Diets & Fractures.

More information regarding the upcoming stress test for Update #4 will be announced in the near future, so make sure to keep an eye out!

Here's a brief overview of the main balance changes:

  • Global health/blood rework. Health now matches character weight, which will hopefully make character stats feel less artificially inflated.

  • Global damage changes. Damage was adjusted to better match the health changes. We've also put a large focus on making the smaller dinosaurs/juveniles feel much more fragile compared to their adult counter parts. Special attacks have been made much more crucial in combat, as basic attacks such as bites have been nerfed across the board.

  • Global speed nerf. Most characters have been slowed down by 10% of their previous speed to mitigate speed creep. Some animals were being pushed to their absolute limit with their speeds, resulting in animations looking bad visually and forcing smaller characters to be increased in speed unnecessarily as well. This was also done to encourage the use of special abilities, rather than just running and biting wildly.

  • Locational damage adjustments to prevent people from being bitten on the head through their entire body.

  • Corpses now give an amount of food more accurate to the size of the creature. They do, however, take longer to eat. This change was made to encourage more contesting over bodies rather than just being able to eat them quickly and leave with no real sense of danger. Drinking time remains the same but if you want to see this change for water too then be sure to let us know!

  • Pounce rework. Mechanic has been further adjusted to be utilised as an attritional tool, rather than a killing tool. Dismount now launches the player further to somewhat prevent pouncers from instantly being hit after releasing.

Changelog 0.7.111.31

Additions

  • New Ambient sounds.

  • Global dev ban list for servers and players.

  • Added ragdoll to knockdowns.

  • Added turning inertia.

Enhancements

  • Improved ragdoll performance.

  • Group Changes: Need to hold friendly call for a few seconds to invite players or to accept a group invite.

  • New Scent particles.

  • Several sound updates.

  • General Water improvements.

  • Improvements to character save system.

  • Improvements to spectator mode.

  • Improved power parameter for vocals.

  • Made Stegosaurus secondary only deal damage if target is on the same side as the swing.

  • Fixes to corpse disable and UI hints.

  • Corrected dinosaur colors.

  • Changed pounce to pin only same or smaller weight targets besides Utahraptor and Hypsilophodon.

  • Increased Carnotaurus alt attack speed, matches normal turn rate.

  • Made Deinosuchus alt attacks spend stamina.

  • Doubled Hypsilophodon spit distance.

  • Improved some sliding transitions.

  • Improved animation and movement smoothness.

  • AI improvements and new behaviors.

Balance

Global Mechanics

Bucking

  • Stamina regeneration is now disabled while pouncing or being pounced.

Body dragging

  • Sprint stamina decay while dragging increased slightly.

Eating

  • Hunger intake values decreased across the board. It now takes longer to consume corpses to encourage contesting over food.

Locational Damage

  • Head, Neck, Arm, Body, and Leg

Source

Steam News / 12 August 2021

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