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Steam News1 February 20224y ago

DevBlog #21

FTessaro - Lead Programmer Upon returning from vacation I was immediately stricken with a sickness, certainly a fun time.

In this update5

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Full The Isle update

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What changed

0 fixes2 additions3 changes0 removals
  • Store
  • Gameplay
  • Balance
changedFTessaro - Lead ProgrammerUpon returning from vacation I was immediately stricken with a sickness, certainly a fun time. At least I managed to rest during our Christmas Break, so now I’m fully reinvigorated and raring to go! Anyway, it’ll be a fairly short entry this month as I’ve been primarily working on fixing an assortment of bugs and modifying various existing mechanics in preparation for Updates 5 and 6, such as pickup/carrying. It’s vital that I make these changes now rather than later, otherwise we’d likely run into complications that would extend development time. We’ve also started development on the Skin System which is slated to debut as part of Update #5, but some additional meetings are necessary so that we may nail down its final intricacies.
addedAmar0k - ProgrammerSwinging over to a lighter topic, I’ve also been delving more into the behaviours for our ambient AI animals with some new animations and more appropriate movement for their respective species. And lastly I’ve begun reworking and testing some of the Dinosaur AI and can’t wait to share it with you all!
changeddmIV - ProgrammerAfter getting back from the holidays I got started on the courting mechanic, which is part of the upcoming nesting system. In a way it’s similar to how players currently utilize the friendly vocalization to form groups, except you have to repeat the process several times to build up your affinity towards each other. Once that’s done two dinosaurs will form a pair and can begin nesting. I made a nest building prototype a long time ago, but since then we decided to come up with a more in-depth system so I’m currently working on that, which we’ll share more information about as it develops.
addeddmIV - ProgrammerLastly, I also added a system that generates unique identifiers for each dinosaur. It doesn’t mean much from a gameplay standpoint yet , but it will be necessary for us to have a functional ancestry system.
changedVisualTech48 - 3D Environment ArtistThis month's work was all about the docks, and its peripherals, containing, but not limited to buildings and items. First order after the vacation was pretty much getting back on track and

The Isle changes

changedUpon returning from vacation I was immediately stricken with a sickness, certainly a fun time. At least I managed to rest during our Christmas Break, so now I’m fully reinvigorated and raring to go! Anyway, it’ll be a fairly short entry this month as I’ve been primarily working on fixing an assortment of bugs and modifying various existing mechanics in preparation for Updates 5 and 6, such as pickup/carrying. It’s vital that I make these changes now rather than later, otherwise we’d likely run into complications that would extend development time. We’ve also started development on the Skin System which is slated to debut as part of Update #5, but some additional meetings are necessary so that we may nail down its final intricacies.
addedSwinging over to a lighter topic, I’ve also been delving more into the behaviours for our ambient AI animals with some new animations and more appropriate movement for their respective species. And lastly I’ve begun reworking and testing some of the Dinosaur AI and can’t wait to share it with you all!
changedAfter getting back from the holidays I got started on the courting mechanic, which is part of the upcoming nesting system. In a way it’s similar to how players currently utilize the friendly vocalization to form groups, except you have to repeat the process several times to build up your affinity towards each other. Once that’s done two dinosaurs will form a pair and can begin nesting. I made a nest building prototype a long time ago, but since then we decided to come up with a more in-depth system so I’m currently working on that, which we’ll share more information about as it develops.
addedLastly, I also added a system that generates unique identifiers for each dinosaur. It doesn’t mean much from a gameplay standpoint yet , but it will be necessary for us to have a functional ancestry system.
changedThis month's work was all about the docks, and its peripherals, containing, but not limited to buildings and items. First order after the vacation was pretty much getting back on track and

FTessaro - Lead Programmer

Upon returning from vacation I was immediately stricken with a sickness, certainly a fun time. At least I managed to rest during our Christmas Break, so now I’m fully reinvigorated and raring to go! Anyway, it’ll be a fairly short entry this month as I’ve been primarily working on fixing an assortment of bugs and modifying various existing mechanics in preparation for Updates 5 and 6, such as pickup/carrying. It’s vital that I make these changes now rather than later, otherwise we’d likely run into complications that would extend development time. We’ve also started development on the Skin System which is slated to debut as part of Update #5, but some additional meetings are necessary so that we may nail down its final intricacies.

Amar0k - Programmer

Hey everyone, back in full-swing after the much needed Christmas Break. I’ve spent the last few weeks looking at our EasyAntiCheat integration and resolving a number of issues that had arisen with its initial implementation. It’s important to note that we have a zero-tolerance policy for all forms of cheating/hacking as we deem it imperative to ensure that our players can engage with one another in a safe & secure environment.

Swinging over to a lighter topic, I’ve also been delving more into the behaviours for our ambient AI animals with some new animations and more appropriate movement for their respective species. And lastly I’ve begun reworking and testing some of the Dinosaur AI and can’t wait to share it with you all!

dmIV - Programmer

After getting back from the holidays I got started on the courting mechanic, which is part of the upcoming nesting system. In a way it’s similar to how players currently utilize the friendly vocalization to form groups, except you have to repeat the process several times to build up your affinity towards each other. Once that’s done two dinosaurs will form a pair and can begin nesting. I made a nest building prototype a long time ago, but since then we decided to come up with a more in-depth system so I’m currently working on that, which we’ll share more information about as it develops.

Lastly, I also added a system that generates unique identifiers for each dinosaur. It doesn’t mean much from a gameplay standpoint yet, but it will be necessary for us to have a functional ancestry system.

Seiza - Video Editor

After the release of the Update 4 trailer "Subsistence.", I spent the vacation reading your feedback on the shots, which always helps me improve on future projects.

Speaking of future projects: of course I've already started thinking about the next update trailer. I've begun with the planning phase again, with lots of brainstorming, research, reviewing possible soundtracks, and writing down preliminary scene ideas so I can start writing the storyboard. I'm really looking forward to the upcoming update and the accompanying trailer and can't wait to start the applicatory phase.

Over the past few weeks I've also been creating some additional WIP clips. You probably noticed that the last animation concept clips were filmed using the engine. This gives you a more natural look at the WIP animations. In this way I also created internal WIP clips on future content that can help the team develop mechanics and animation.

VisualTech48 - 3D Environment Artist

This month's work was all about the docks, and its peripherals, containing, but not limited to buildings and items. First order after the vacation was pretty much getting back on track and

Source

Steam News / 1 February 2022

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