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- Tabletop Tavern
v 1.8.1 Bug fixes, Spell Update Preview, and I’m taking a Vacation!
Hey all! Wanted to give a little preview of the Spell Casting Update coming this fall. Also wanted to communicate that I will be taking a brief vacation for the first 3 weeks of August to take my wife on a Honeymoon! I…
Patch notes38 changesFixGameplay - Tabletop Tavern
v 1.7.27 New Prestige Traits, Analytics, and Bug Fixes
⚔️ New Prestige Traits When a unit reaches max prestige it picks a trait to carry for the rest of the run. Ranged and artillery units had noticeably fewer meaningful choices than melee units did, so there are now five n…
Event13 changesFixGameplay - Tabletop Tavern
v1.7.23 Improved AI & Bug Fixes
Lots of work on spells this week. Going to be focused on the 1.1 update for a bit but will still push updates for any bugfixes or minor improvements I make Enemy AI: Smarter Target Priority Enemy squads will no longer c…
Security15 changesFixGameplay - Tabletop Tavern
v1.7.20 Improved Performance, QoL, and Bug Fixes
Performance Changes Reworked a lot of the scene loading logic to go a little easier on user’s PCs and not preload the battle scene at all times. The only real noticeable difference is going from main menu → custom battl…
Store18 changesFixUI/audio - Tabletop Tavern
v1.7.18 Limited Mod Support
Implemented limited modding support as more of an integration test between the game, steam, and the actual back end data. If this works well I can expand it to incorporate more values and features in the future! Here is…
Announcement1 changeWorkshop - Tabletop Tavern
v1.7.15 QoL Update
Steam post image Potions can now be applied to initiative roll in battle Fateshine Elixir (Max Roll) and Rewind Potion can now be used in battle. A new button will appear if you have one in your inventory. Made sure tha…
Patch notes19 changesFixUI/audio - Tabletop Tavern
v 1.7.13 Prestige Improvements
As with everything, I’m open to feedback so if this does not feel like an improvement I will tweak or change it until it does. III Prestige Rework III Prestige bonuses have been re-balanced. The flat bonus to core comba…
Patch notes6 changesFixGameplay - Tabletop Tavern
Metaprogression Update
Renown is now used to purchase upgrades instead of deposited gold First off, deposited gold will automatically get converted to renown, so if you maxed out the upgrades you will still have them maxed out. I have reworke…
Event4 changesFixStore - Tabletop Tavern
Patch notes v1.7.8
We've begun work on the 1.1 Update with Spell Casting! So we wanted to share some WIP videos and take a moment to fix a few reported bugs. Bug Fixes Fixed “Chivalrous Victory” (No Ranged Units) Achievement to now be gra…
Announcement2 changesGameplay - Tabletop Tavern
Patch Notes v1.7.1
Sieges Garrison will no longer react to damage before the walls have fallen All garrison units lose the "protected by walls" missile resistance when a gate falls Balancing Made Act 1 slightly easier for Gruntkin play th…
Patch notes7 changesFixBalance - Tabletop Tavern
Patch Notes v1.6.30
Garrison Balance Changes Rebalanced Sieges to be more difficult in later Acts Increased Rewards from later Act Sieges Bug Fixes Fixed a crash caused when breaking a gate Translation Improvements for our Chinese Players…
Patch notes3 changesFixBalance - Tabletop Tavern
Patch Notes v1.6.28
QOL Updates New Free Cam Mode that allows you to view the map anytime except during battle Pressing Escape in the Upgrades/Collection/NewGame Scenes will take you back to the Main Menu instead of opening settings Improv…
Patch notes9 changesFixMaps - Tabletop Tavern
100,000 Banners Raised 🍻
Tabletop Tavern has officially passed 100,000 copies sold! 🍻| Every one of those copies is a player who gave our humble indie game a chance. Besides buying a copy, many of you stuck around and made the community someth…
Announcement2 changesBalanceGameplay - Tabletop Tavern
Patch Notes v1.6.27 Sieges Rework
We've gotten a lot of feedback and suggestions on how we can improve sieges. This rework is a result of that feedback! Overall we feel this covers most but not all the issues with sieges, so if there any further thought…
Patch notes7 changes2 numericGameplay - Tabletop Tavern
Patch Notes v1.6.24 Melee Rebalance + Controls Changes
Melee Hit Chance Formula Change Melee units have been underperforming relative to ranged and artillery for a while now. The core issue was that stat disparities in melee combat compounded too harshly. A defender with ev…
Patch notes8 changes1 numericFix - Tabletop Tavern
Patch Notes v1.6.23
Battle Mechanics Update Units now properly arrange in rows based on their position on the battlefield, they will no longer cross back and forth over each other You can now decrease and increase game speed via hotkeys (t…
Patch notes5 changesFixMaps






