HomeGamesUpdatesPricingMethodology
Steam News9 July 20261mo ago

Patch notes v1.7.8

We've begun work on the 1.1 Update with Spell Casting! So we wanted to share some WIP videos and take a moment to fix a few reported bugs.

Full notes

Full Tabletop Tavern update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
changedWe've begun work on the 1.1 Update with Spell Casting! So we wanted to share some WIP videos and take a moment to fix a few reported bugs.
changedBug Fixes Fixed “Chivalrous Victory” (No Ranged Units) Achievement to now be granted if all battles are completed without ranged units deployed. Recruiting ranged units or having them in reserves no longer prevents this from triggering Fixed Bracelet of the Sun Goddess to only prevent rain from falling, not snow or fog. Also fixed it not triggering when rerolling weather on elves Fixed Enemies stats card displaying bonuses from player gear when selecting one, then mousing over player unit, then mousing off Fixed “No Modifying Event Rolls” to properly apply to Baron Difficulty Fixed gates showing the “Exhausted” Status when moused over Fixed bug on Dwarf Heroes where selecting "loot the battlefield" and all default rewards would leave a completely empty window container and not close Fixed Rain and Snow leaving an invisible box in the middle of the battlefield that units would path around New VFX Whenever squads gain a battlefield bonus, whether from a structure, race effect, or building, there is a new vfx that plays on their flag Steam post image Spell Development Progress Spells are coming together very nicely! Apologies for the slower pace of updates this week really want to lock in and focus on building this system correctly. They are not yet in the game, but here you can see me casting them via configurable hotkey, a button, or bringing up a quick cast menu. Some will be direct damage, others AOE that can be used to buff your units or debuff enemies. Will share more info and plans soon! Lesser weapon strength spell - Increasing weapon strength for friendly units. Lesser wind spell - decreasing accuracy for enemy units. Lesser damage spell - dealing damage to enemy units. Thanks as always for the bug reports, very thankful for you all for purchasing the game and will continue building on it with your feedback!

Tabletop Tavern changes

changedWe've begun work on the 1.1 Update with Spell Casting! So we wanted to share some WIP videos and take a moment to fix a few reported bugs.
changedBug Fixes Fixed “Chivalrous Victory” (No Ranged Units) Achievement to now be granted if all battles are completed without ranged units deployed. Recruiting ranged units or having them in reserves no longer prevents this from triggering Fixed Bracelet of the Sun Goddess to only prevent rain from falling, not snow or fog. Also fixed it not triggering when rerolling weather on elves Fixed Enemies stats card displaying bonuses from player gear when selecting one, then mousing over player unit, then mousing off Fixed “No Modifying Event Rolls” to properly apply to Baron Difficulty Fixed gates showing the “Exhausted” Status when moused over Fixed bug on Dwarf Heroes where selecting "loot the battlefield" and all default rewards would leave a completely empty window container and not close Fixed Rain and Snow leaving an invisible box in the middle of the battlefield that units would path around New VFX Whenever squads gain a battlefield bonus, whether from a structure, race effect, or building, there is a new vfx that plays on their flag Steam post image Spell Development Progress Spells are coming together very nicely! Apologies for the slower pace of updates this week really want to lock in and focus on building this system correctly. They are not yet in the game, but here you can see me casting them via configurable hotkey, a button, or bringing up a quick cast menu. Some will be direct damage, others AOE that can be used to buff your units or debuff enemies. Will share more info and plans soon! Lesser weapon strength spell - Increasing weapon strength for friendly units. Lesser wind spell - decreasing accuracy for enemy units. Lesser damage spell - dealing damage to enemy units. Thanks as always for the bug reports, very thankful for you all for purchasing the game and will continue building on it with your feedback!

We've begun work on the 1.1 Update with Spell Casting! So we wanted to share some WIP videos and take a moment to fix a few reported bugs.

  1. Bug Fixes

    • Fixed “Chivalrous Victory” (No Ranged Units) Achievement to now be granted if all battles are completed without ranged units deployed. Recruiting ranged units or having them in reserves no longer prevents this from triggering

    • Fixed Bracelet of the Sun Goddess to only prevent rain from falling, not snow or fog. Also fixed it not triggering when rerolling weather on elves

    • Fixed Enemies stats card displaying bonuses from player gear when selecting one, then mousing over player unit, then mousing off

    • Fixed “No Modifying Event Rolls” to properly apply to Baron Difficulty

    • Fixed gates showing the “Exhausted” Status when moused over

    • Fixed bug on Dwarf Heroes where selecting "loot the battlefield" and all default rewards would leave a completely empty window container and not close

    • Fixed Rain and Snow leaving an invisible box in the middle of the battlefield that units would path around

    New VFX

    • Whenever squads gain a battlefield bonus, whether from a structure, race effect, or building, there is a new vfx that plays on their flag

    Steam post image

    Spell Development Progress

    Spells are coming together very nicely! Apologies for the slower pace of updates this week really want to lock in and focus on building this system correctly. They are not yet in the game, but here you can see me casting them via configurable hotkey, a button, or bringing up a quick cast menu. Some will be direct damage, others AOE that can be used to buff your units or debuff enemies. Will share more info and plans soon!

    Lesser weapon strength spell - Increasing weapon strength for friendly units.

    Lesser wind spell - decreasing accuracy for enemy units.

    Lesser damage spell - dealing damage to enemy units.

    Thanks as always for the bug reports, very thankful for you all for purchasing the game and will continue building on it with your feedback!

Source

Steam News / 9 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.