In this update5
Full notes
Full Tabletop Tavern update
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What changed
- Balance
- Performance
Tabletop Tavern changes
Garrison Balance Changes
Rebalanced Sieges to be more difficult in later Acts
Increased Rewards from later Act Sieges
Bug Fixes
Fixed a crash caused when breaking a gate Translation Improvements for our Chinese Players
Unit Balance Overhaul
Ranged Units
Damage Reduction of 10% across the board
Buffs
Kitsune Blademasters
Speed 25 -> 40
Golden Saru
Melee Attack 42 -> 40 Health 3200 -> 6000 Removed Anti-Infantry
Royal Cavaliers
Units 16 -> 24
Angels of Death
Units 16 -> 24
Thunderhoof Chargers
Heath 3600 -> 4200
Black Eagle Halberdiers
Melee Attack 32 -> 36 Melee Defense 32 -> 36 Weapon Strength 31 -> 34
Orc Stalkers
Weapon Strength 10 -> 20
Sons of Fenrir
Melee Attack 38 -> 42 Added Blood Frenzy
Boneclatter Spears
Melee Attack 22 -> 27 Melee Defense 18 -> 23
Undead Levies
Melee Attack 21 -> 26 Melee Defense 18 -> 23
Goblin Rabble and Scrapshooters
Speed 25 -> 35
Orc Ravagers, Stalkers, and Impalers
Speed 30 -> 35
Hearthbound Knights
Speed 60 -> 65
Meatgrinders
Added Anti Infantry
Nerfs
Direriders
Melee Attack 35 -> 28
Varangian Guard
Weapon Strength 37 -> 35
Ashwood Militia
Weapon Strength 28 -> 23 Melee Attack 30 -> 27
The Bulwark
Weapon Strength 35 -> 30
Bogmaw Trolls
Armor 80 -> 35 Leadership 60-> 50
Mistwraiths
Leadership 75 -> 60
Nightriders
Leadership 75 -> 60
Foot Samurai
Armor 95 -> 70
Source
Changelog.gg summarizes and formats this update. How we read updates.
