In this update3
Full notes
Full Tabletop Tavern update
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What changed
- UI and audio
- Fixes
- Maps
- Gameplay
- Balance
Tabletop Tavern changes
Steam post image Potions can now be applied to initiative roll in battle
Fateshine Elixir (Max Roll) and Rewind Potion can now be used in battle. A new button will appear if you have one in your inventory. Made sure that it will still appear even if autoroll is toggled to give you a chance to use it
Unit Reordering to Reserves is much easier
Dragging units into reserves is now a swaps units instead of shifting them to the left, making reordering units much easier.
Bug Fixes
Fixed softcrash caused by alt tabbing after a battle while in full screen
Fixed text on campaign map sometimes being blocked by trees
Decreased Act 1 final fight difficulty. Was overtuned and way too hard compared to the rest of the game. Still want to increase difficulty but this fight was too frustrating and unfun
Bertha’s campaign bonus now grants +10 [Range] instead of +4 [Missile Strength] as that is much more impactful on artillery
Added the faction name to the faction effect and renamed it from campaign bonus to better fit the true nature of the trait
Started tracking historical kills for all units. These will now be shown in collections
Fixed misspelling of"receive" in Rain description
Fixed a bug in auto resolve that caused prestige ranged units to wildly over perform
Fixed a bug with save data preventing starting new campaigns
Removed “Emblazing” From Prestige 3 options on ranged as it only works in melee combat
Fixed a visual bug where sometimes you would see the Varangian guard icon when units were spawning in
Fixed issue with Texan BBQ applying bonus to health rather than weapon strength
Fixed UI Incorrectly stating that large unit’s speed was being set to 0 when entering swamps during rains
Fixed Hybrid units such as Berserkers being given the ammo prestige bonus
Added “Backstabbers” trait to Ranged units logic to do 2x damage on flanking hits
Changed “Scavenge Gear” in the campfire panel to allow selection even if gear items are full
Fixed issue with gear not reacting appropriately with prestige III unit traits
Steam post imageSteam post image
Source
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