Full notes
Full Tabletop Tavern update
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What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Melee Hit Chance Formula Change
Melee units have been underperforming relative to ranged and artillery for a while now. The core issue was that stat disparities in melee combat compounded too harshly. A defender with even a moderate Melee Defense advantage could reduce an attacker to near-useless hit rates, making melee engagements feel punishing and swingy compared to the more consistent output of bows and cannons.
To address this, I've softened how much each point of Melee Attack vs. Melee Defense affects your chance to hit. Evenly-matched fights play out about the same, but extreme mismatches are less punishing. Will be watching player feedback on Discord and Forums and will update accordingly.
New Formula
Changed difference to add/subtract 2% per level instead of 4%
//The base chance to hit is 35%. // For every point of Melee Attack above the defender's Melee Defense, the hit chance increases by +2% (up to a maximum of 90%). // For every point below, the hit chance decreases by -2% (to a minimum of 10%). int hitChance = 35 + (meleeAttackValue - meleeDefense) * 4 -> 2 hitChance = math.clamp(hitChance, 10, 90);
Kensei's Eye
Bonus reduced to +5 from +10 Fighting enemy armies and required cheesing, which made fighting them miserable
In prolonged combat, every gap in the enemy's guard is found and exploited. +5 [Melee Attack] every 10 seconds, up to +15
Controls Changes
Remapped controls to be more inline with what players expect. I apologize if this messes up your muscle memory but was needed and as a reminder All controls can be remapped in Settings
Ctrl+Click now adds units to selection, or if already selected removes them Shift+Click is now used to queue movement orders
Bug Fixes
Fixed Archers shooting while in melee combat after being charged
Fixed bug where units could become unkillable if they charged while entering a forest or swamp
Fixed bug with bogmaw trolls not being slowed by rain
Fixed bug with attack audio not playing until game is unpaused @unknown-role
Source
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