Full notes
Full Tabletop Tavern update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Maps
- Fixes
- Events
Steam post image UI/UX
Clarified Boblin's Drums in the Deep Effect to clarify that it does not stack with other bonuses and SETS the pack price at 5
Kill count now shown on enemy units post battle
Total Enemies Slain now shown on final game over panel
Starting Gold Increase from upgrades now shown on hero panel (Thanks Steve)
Updated Delete Save Button to now say "Delete All Progress"
Consumables are now locked when battle results are shown, preventing healing dead units
Consumable UI now closes if invalid target is selected
Bug Fixes
Fixed bug where sometimes the battlefield would miss setting battle phase and it would be stuck in deployment mode and not allow you to attack
Fixed Rain speed penalty flashing on infantry in the ui, was never applying but moved the large unit check earlier so that it doesn't even try to apply to non large units
Fixed Ravenhost Deathcry ability being triggered by any ravenhost squad falling, now properly checks teams
Fixed layering of unit state pop up quick view being beneath the group layer
Fixed a localization error on consumable slots being full
Fixed Ravens eye applying to artillery
Fixed critical failure in the "haunted chapel" Event killing your entire army
Fixed a bug where if you unlocked the 3rd reserves unit slot upgrade mid campaign your army size would not allow 13 units
Fixed an issue where unit kills would be falsely attributed to the last unit that hit them, not the unit that dealt the killing blow, resulting in confusion as to how ranged units were getting kills on invulnerable units with tower shields
Fixed autoresolve not updating simulation calculations when using Health Potions
Source
Changelog.gg summarizes and formats this update. How we read updates.
