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Steam News27 June 20266d ago

Patch Notes v1.6.27 Sieges Rework

We've gotten a lot of feedback and suggestions on how we can improve sieges. This rework is a result of that feedback!

In this update4

Full notes

Full Tabletop Tavern update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions2 changes1 removal
  • Gameplay
  • Balance
addedVillage BattlesVillage garrisons now have a single centered gate instead of multiple spread across the wall
addedGate ChangesGates now have increased missile resistance from 25% -> 50% ranged fire is less effective at tearing them down
changedGate ChangesGates now scale in health based on town size (was 750, now 500 -> 800 -> 1200) open to feedback on health
removedGarrison DefendersArmy losses penalty application on gate breaking removed
changedGarrison DefendersAll defenders gain +10 Leadership throughout the duration of the battle
addedGarrison DefendersAll unit types can now be ordered to attack garrison defenders directly
Gates now have increased missile resistance25%50%Gates now have increased missile resistance increased, buffGates now scale in health based on town size (was 750, now500800Gates now scale in health based on town size (was 750, now increased, buff

Tabletop Tavern changes

addedVillage garrisons now have a single centered gate instead of multiple spread across the wall
addedGates now have increased missile resistance from 25% -> 50% ranged fire is less effective at tearing them down
changedGates now scale in health based on town size (was 750, now 500 -> 800 -> 1200) open to feedback on health
removedArmy losses penalty application on gate breaking removed
changedAll defenders gain +10 Leadership throughout the duration of the battle

We've gotten a lot of feedback and suggestions on how we can improve sieges. This rework is a result of that feedback! Overall we feel this covers most but not all the issues with sieges, so if there any further thoughts/concerns/suggestions let us know and we'll keep adjusting! Steam post image

Behavior Changes

  • Units only charge out of the gate you break, the rest form up at a central point

Village Battles

  • Village garrisons now have a single centered gate instead of multiple spread across the wall

  • Side walls now angle outward at 45°, giving villages a distinct defensive shape compared to castle garrisons

Gate Changes

  • Gates now have increased missile resistance from 25% -> 50% ranged fire is less effective at tearing them down

  • Gate ranged attacks now sweep a wider 170° firing arc, covering almost the full front

  • Gates now scale in health based on town size (was 750, now 500 -> 800 -> 1200) open to feedback on health

Garrison Defenders

  • Army losses penalty application on gate breaking removed

  • All defenders gain +10 Leadership throughout the duration of the battle

  • All unit types can now be ordered to attack garrison defenders directly

  • Units stationed behind an intact gate now have increased missile resistance, making them harder to soften up before the breach

    • This bonus is removed the moment their gate falls

    • A new status icon appears on garrisoned defender squads so you can clearly see which enemy units are protected by the walls

Source

Steam News / 27 June 2026

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