In this update4
Full notes
Full Tabletop Tavern update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Tabletop Tavern changes
We've gotten a lot of feedback and suggestions on how we can improve sieges. This rework is a result of that feedback! Overall we feel this covers most but not all the issues with sieges, so if there any further thoughts/concerns/suggestions let us know and we'll keep adjusting! Steam post image
Behavior Changes
Units only charge out of the gate you break, the rest form up at a central point
Village Battles
Village garrisons now have a single centered gate instead of multiple spread across the wall
Side walls now angle outward at 45°, giving villages a distinct defensive shape compared to castle garrisons
Gate Changes
Gates now have increased missile resistance from 25% -> 50% ranged fire is less effective at tearing them down
Gate ranged attacks now sweep a wider 170° firing arc, covering almost the full front
Gates now scale in health based on town size (was 750, now 500 -> 800 -> 1200) open to feedback on health
Garrison Defenders
Army losses penalty application on gate breaking removed
All defenders gain +10 Leadership throughout the duration of the battle
All unit types can now be ordered to attack garrison defenders directly
Units stationed behind an intact gate now have increased missile resistance, making them harder to soften up before the breach
This bonus is removed the moment their gate falls
A new status icon appears on garrisoned defender squads so you can clearly see which enemy units are protected by the walls
Source
Changelog.gg summarizes and formats this update. How we read updates.
