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Character 4 Progress Report #10
Hello! We've been working on polish this week. Many bugs were fixed while several cards got some visual effects! We also added controller support for some of the features brought in during this beta test. Excursions, Va…
Character 4 Progress Report #9
Hey everyone, It's November! I hope that everyone is enjoying some nice fall weather! At least, it's my favorite time of year here in Seattle. In this week's patch, our focus has been on incorporating fit and finish by…
Character 4 Progress Report #8
Greetings! It's progress report time. This week we added some more potions, made Watcher balance changes, and revisited some non-Watcher content such as cards, relics, and events. Because of the addition of new potions…
Character 4 Progress Report #7
Hello hello, It's another Friday and another progress report! We made a few potions and increased the rare potion drop rate, cleaned up some UI elements, improved performance, and balanced several cards. Lots of stuff i…
Character 4 Progress Report #6
Hey everyone! This week we worked on some non-beta stuff but still made some card changes and also a peek button has been added so players can make more informed choices while utilizing Scry, Skill potions, or any other…
Character 4 Progress Report #5
Happy Friday, This week we've been continuing work on art polish and card design via some A/B testing! While we'll still be doing some card work, more efforts will be put into UX and bug fixes + some work on non-card co…
Character 4 Progress Report #4
The Watcher has been available on the beta branch for about 18 days now! This patch continues balance and design work while also integrating new and polished artwork to various assets! We're still tweaking cards to impr…
Character 4 Progress Report #3
Time for another progress report, We're still working on compositionally and thematically adjusting the Watcher's cards but we also brought in a slew of new potions & sparkles! Next week we'll probably still be changing…
Character 4 Progress Report #2
Hey everyone, It's been a week since the 4th character came to the beta branch. Things are still pretty chaotic in terms of design and balance work and we thank you for your continuous support and feedback. We'll be con…
Character 4 Progress Report #1
Hey everyone! In these reports we will be writing up what we've changed, what's going to be changing and probably what we're working on every week or so. The main focus of this week is fixing all of the new issues and i…
Testing the Fourth Character
Hello! The 4th character is now available in the beta branch. Beating the game and having the Defect unlocked will unlock this character. If these requirements are already met, the character will be available as soon as…
Character Four: Beta Date
Hey everyone, We've got a few things to share! Character Four Steam Beta Testing and balancing for the 4th character will be available on the Steam Beta branch on September 9, 2019. As much as we would love to test it o…
Patch V1.1: The Dealer
Hey everyone, It's been quite a while since release. The past few months have been pretty busy with ports and the patching of those ports but we wanted to update the PC version to contain all of the fixes, optimizations…
Slay the Spire is Out Now on Switch!
It’s Finally Here! You can now play Slay the Spire wherever you want, and we think that’s pretty sweet. We know it took awhile but thank you so much for your patience, without your support this wouldn’t exist. Check it…
Slay the Spire is coming to Switch on June 6th!
Slay the Spire is now On-The-Go It’s been a while, but we finally have a 100% locked-in date for the release date of Slay the Spire on Switch! We know this has been pretty heavily anticipated, so we can’t wait to get th…
Slay the Spire is Out Now on PS4!
Rejoice! Today is the day we officially spread beyond our PC roots to our console friends! You can now play Slay the Spire on your couch, with a controller in hand. This is just the first step to bringing Slay the Spire…
Slay the Spire 1.0: Farewell Early Access
Hey everyone, Slay the Spire is out of Early Access now. Look! A new trailer! https://youtu.be/9SZUtyYSOjQ Weekly Updates With the full release of the game, we'll be taking a break from weekly updates and spend some tim…
Weekly Patch 56: The Collector
Hello! We're going into full release in just under a week so we have been hard at work finishing up Steam Trading cards, making some final balance adjustments, and ensuring that the game is as stable as possible. Hotfix…
Weekly Patch 55: Blur
Hello! This week's patch brings Rich Presence support, VFX, bug fixes. Full Release January 23 In preparation for the full release and ports coming later this year, we're spending time to ensure that the game is stable.…
Weekly Patch 54: Loop
Happy New Year! This week's patch brings Steam Workshop support, bug fixes, and a few touch-ups here and there. Steam Workshop Utilizing and keeping up-to-date with community-made mods are now easier as we're enabling S…
Weekly Patch 53: Blizzard
Happy holidays! While things are slower due to winter festivities and gatherings, we're pushing ahead with bug fixes and visual improvements! Steam Workshop support is almost ready but we're taking a few days off for th…
Weekly Patch 52: Release Date & Price Increase
Hello everyone, This week's patch brings further visual polish and improvements to controller support while we continue work on Steam Trading Cards and Workshop support. We also have some announcements! Release Date Sla…
Weekly Patch 51: Recursion
Greetings, This patch brings some balance tweaks, visual flourishes, bug fixes, and support for Dutch! We're also working on Steam Trading Cards and Steam Workshop support but they aren't ready just yet. The Beyond's ba…
Weekly Patch 50: The Final Act
The final act is now available. For those who wish to avoid spoilers, simply skip over the section below. This week's patch also includes some other news! The Final Act This content is accessible in Standard and Ascensi…
Weekly Patch 49: The Designer
Hey everyone, This week we spent time finishing and tweaking up some content while sorting through and incorporating beta art. Final Content This will be available in the main branch next week. The additional music brou…
