Update log
Full Slay the Spire update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Compatibility
- Fixes
- Balance
- UI and audio
- Maps

The final act is now available. For those who wish to avoid spoilers, simply skip over the section below. This week's patch also includes some other news!
The Final Act
This content is accessible in Standard and Ascension runs after completing the game with each character (not including retroactive completions).
This content includes:
A special Final Act beyond Act 3
1 Elite
1 Boss
4 Achievements
Special endings for each character
Bonus card portraits used during playtesting and extras by the community
Updates to the Official Soundtrack
Because new music was added into the game, it is now also available in our Official Soundtrack. Newly added tracks include:
Mind Bloom
The Ending
The Heart
The Spire Slain
Bonus (Launch Trailer)
One Year Anniversary! Hooray!
Did you know Slay the Spire was released into Early Access November 14, 2017? We're aware that in our Early Access blurb it said the game would be released by now. Well, too bad- we decided to add much more than initially planned. Also, thank you for playing the game, spreading the word, and being genuinely awesome.
Vacation
I'm taking a vacation so the next patch is December 6.
Community Fan Art
So many drawings! It's really great to see all these characters drawn in different ways, doing different things. We're going to keep sharing it with everyone else :).

The Ironclad by /u/VaultHunt3r

The Cultist, Slime, and a Slaver by Red Dye No. 5

Neow by Marce Ricardo Patch Notes
Content
Lots of Final Act related content.
A Note For Yourself event is now out of beta.
Bug Fixes
Ascension 20 now correctly works on Endless mode.
Awakened One and Orb Walkers were not shuffling their status cards into the player's draw pile, but into a fixed position.
Damage taken per turn checks for cards like Masterful Stab were not correctly resetting.
Fix for Mummified Hand relic targeting cards with costs lowered by Setup or Forethought.
Fixed issue where Nloth's Face relic consumed both relics from Matryoshka.
Fixed issue where the seed wasn't displaying after it was set in Char Select and Custom Mode screens.
Fixed issue where viewing relics with Nilrys Codex' popup caused issues with controllers.
Fixed softlock caused if you can't remove cards in: Back to Basics, Cleric, and Living Wall events.
HP loss amount is now blue for Neow's Lament relic description.
Red Skull relic's Strength gain is now correctly applied to the cards in your hand at start of combats.
Turnip and Ginger relics now prevent Artifact from triggering when they nullify debuffs.
Balance
Daily mods that alter the starting deck like Sealed Deck and Draft now eliminate Pandora's Box as it does nothing.
Wing Boots relic no longer appers after floor 40 (except with the Endless mod on).
UI and Effects
Controllers can now view Exhausted cards during combat.
Controllers have better behavior when navigating up/down when viewing card screens like Draw and Discard piles.
Energy icon now rendered on Single Card View screen for Curses with energy costs.
ESC key now closes the map and deck view screens again (if able).
Exhaust Pile now uses a scroll bar when there are enough exhausted cards.
Hovering room elements in Run History now make them
Source