Update log
Full Slay the Spire update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello hello,
Extracted changes
- Performance
- Gameplay
- Server
- Balance
- Compatibility
- UI and audio
It's another Friday and another progress report! We made a few potions and increased the rare potion drop rate, cleaned up some UI elements, improved performance, and balanced several cards. Lots of stuff in lots of categories.
We'll be looking at adjusting some non-Watcher stuff next week, stay tuned!
Call for Translators
Slay the Spire is available in several languages due to community translations. Helping out is easy, just come say in our localization channels in the Slay the Spire Discord server. Our official Discord is also the best place to interact with us directly, file bug reports, and help suggest improvements to the game!
Community Fan Art
I should have participated in Inktober, gotta up my art game to match these talented folks.
Scry... by @Densetsu_VII
Slime Boss by @AzoryKeron
Teamwork Makes the Dream Work by @VictorTatkowski
Patch Notes
Content
- CosmeticNew Rare PotionCultist Potion.
- CosmeticNew Uncommon PotionDistilled Chaos.
- CosmeticNew Uncommon PotionLiquid Memories.
Balance
Common potion drop rate decreased from 70% -> 65%.
Rare potion drop rate increased from 5% -> 10%.
Beta+ card now costs 1 and generates Omega (not Omega+)
Blasphemy+ card now gives Retain on upgrade, cost remains at 1.
Carve Reality card damage buffed from 5 -> 6.
Carve Reality+ card damage buffed from 9 -> 10.
Conjure Blade+ and Expunger+ get slight rework.
Empty Fist card damage buffed from 8 -> 9.
Empty Fist+ card damage buffed from 12 -> 14.
Evaluate+ card block buffed from 9 -> 10.
Like Water card nerfed Block 7 -> 5.
Like Water+ card nerfed Block 9 -> 7.
Reach Heaven card damage buffed from 8 -> 10.
Reach Heaven+ card damage buffed from 12 -> 15.
Toolbox relic buffed. Choose 1 of 3 Colorless cards instead of obtaining a random one.
UI and Effects
Adding polished card portraits for 20 cards.
Adding a new power icon for 7 powers.
Adding pulsing and particle VFX for Peek button during peek.
Fame and Fortune card gets a VFX.
Champ boss now recognizes if you have his belt.
Bag of Marbles relic now grays out when its effect is triggered.
Bag of Preparation relic now grays out when its effect is triggered.
Blood Vial relic now grays out when its effect is triggered.
Centennial Puzzle relic now grays out when its effect is triggered.
Fossilized Helix relic now grays out when its effect is triggered.
Lantern relic now grays out when its effect is triggered.
Ninja Scroll relic now grays out when its effect is triggered.
Nuclear Battery relic now grays out when its effect is triggered.
Anchor relic now grays out when its effect has triggered.
Captain's Wheel relic now grays out when its effect has triggered.
Horn Cleat relic now grays out when its effect has triggered.
Stone Calendar relic now grays out when its effect has triggered.
Adding controller support for Peek UX (Left Analog Stick down).
Adding hotkey for Peeking (Spacebar) which can be reassigned in the Input Settings.
Increased scroll speed by 3x when using mousewheel to scroll for Input Settings screen.
Reckless Charge card now utilizes the card preview UX to show Dazed.
Halt card wording improvements.
Cleaned up spacing on Deva Form for improved legibility.
Bug Fixes
Fix for Distilled Memories potion description typo.
Fixed Confirm/Cancel buttons requiring two taps in touchscreen mode for Rename panel.
Fixed Evaluate+ card giving Insight+ when it shouldn't be.
Fixed rare instances of Wrist Blade affecting cost X
Source
