Slay the Spire
Steam News 6 December 20196y ago

Character 4 Progress Report #11

Hey everyone, We hope everyone's having a good holiday season so far. While still jet lagged and recovering from sickness, we're getting back to work. The Watcher is nearly complete. Just a few more finishing touches be…

Update log

Full Slay the Spire update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey everyone,

Extracted changes

0 fixes1 addition32 changes0 removals
  • Events
  • Compatibility
  • Server
  • UI and audio
  • Balance
changedWe hope everyone's having a good holiday season so far. While still jet lagged and recovering from sickness, we're getting back to work.
changedThe Watcher TranslationsLanguages which contain missing text (both little or a lot) will only be accessible in the beta branch. These languages are currently:
changedThe Watcher TranslationsAs some of these languages are near-complete or high priority translations (Japanese, Turkish, Portuguese Brazilian, Ukrainian), we'd very much like to see these get completed before launch. If you're fluent in both a completed language AND a missing language, come give us a hand at our Discord Server :o!
changedUI and EffectsUpdating asset for Duality relic to match flavor better.
changedUI and EffectsUpdating Violet Lotus relic asset to be polished.
changedUI and EffectsAdding a VFX for attacking the Heart when playing the Watcher.

We hope everyone's having a good holiday season so far. While still jet lagged and recovering from sickness, we're getting back to work.

The Watcher is nearly complete. Just a few more finishing touches before it's ready for the main branch!

Status Update on Slay the Spire Mobile

I know you are all very excited about the upcoming mobile version of Slay the Spire. We are too! We've hit a playable version of the game and it's looking great, you'll be able to play the full Slay the Spire experience on your phone very soon. But, we need to do another QA pass this month to ensure things are clean for the mobile launch.

The good news is that thanks to the console ports we completed earlier this year all the difficult engine work is already implemented, so don't expect the unpredictable delays we had earlier this year. We had hoped to get mobile out by the end of the year but development with a custom engine can be a tricky thing. We are close, and will have another status update for you in early 2020.

The Watcher Translations

Watcher content has been translated by the community into the following languages:

  • German

  • Dutch

  • Esperanto

  • French

  • Italian

  • Korean

  • Polish

  • Russian

  • Spanish

  • Thai

  • Vietnamese

  • Simplified Chinese

  • Traditional Chinese

Languages which contain missing text (both little or a lot) will only be accessible in the beta branch. These languages are currently:

  • Greek

  • Indonesian

  • Japanese

  • Norwegian

  • Portuguese Brazilian

  • Serbian (Cyrillic)

  • Serbian (Latin)

  • Turkish

  • Ukrainian

As some of these languages are near-complete or high priority translations (Japanese, Turkish, Portuguese Brazilian, Ukrainian), we'd very much like to see these get completed before launch. If you're fluent in both a completed language AND a missing language, come give us a hand at our Discord Server:o!

Community Fan Art

Slay the Spire playing cards! by /u/MrMulk

The Silent Redesign by Alexandre Coadou

The Ironclad Resting by /u/AzoryKeron

Patch Notes

UI and Effects

  • Updating asset for Duality relic to match flavor better.

  • Updating Violet Lotus relic asset to be polished.

  • Adding a VFX for attacking the Heart when playing the Watcher.

  • Adding a VFX for Carnage card.

  • Adding a VFX for Omega power when it deals damage.

  • Adding SFX for Spit Web attack by Louse enemy.

  • Adding VFX for Devotion card.

  • Adding VFX for Flying Sleeves card.

  • Adding VFX for Through Violence card.

  • Cloak Clasp relic asset updated.

  • Creating a VFX for the Watcher's heart victory screen.

  • Duality relic asset adjustments.

  • Gremlin Horn relic now has polished art asset.

  • Mushroom relic asset enlarged + polished.

  • Oddly Smooth Stone relic gets updated to be smoother + high-res version when clicked.

  • Updating assets for Golden Eye relic.

  • Thanks to BDWSSBB for the following:

  • Barrage card resolves 0.25s faster.

  • Bite card VFX resolves 0.2s faster in fast mode.

  • Charon's Ashes resolves 0.15s faster per hit in fast mode.

  • Claw card resolves 0.25s faster.

  • Feel No Pain power resolves 0.15s faster per exhaust in fast mode.

  • Fiend Fire card resolves 0.25s faster and 0.15s faster per card exhausted in fast mode.

  • Fission card resolves 0.25s faster.

  • Healing resolves 0.25s faster in fast mode. Blood Vial resolves 0.5s faster.

  • Looter death speech bubble before combat end resolves 1.5s faster in fast mode.

  • Recursion card resolves 0.15s faster in fast mode.

  • Sneaky Strike card resolves 0.25s faster.

  • Talk to the Hand power resolves 0.15s faster per hit in fast mode.

Balance

  • Powers that gain Block at end of turn activate

Source

Steam News / 6 December 2019

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