Update log
Full Slay the Spire update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone!
Extracted changes
- Gameplay
- Balance
In these reports we will be writing up what we've changed, what's going to be changing and probably what we're working on every week or so. The main focus of this week is fixing all of the new issues and interactions.
Second of all, we'd like to thank our community members and /u/ForgottenArbiter for making a post with all that's changed in the game outside of the 4th character! It's formatted beautifully on the reddit post.
This summary is posted here:
Cards
- Fire BreathingNew effect: Cost 1, "Whenever you draw a Status or Curse card, deal 6 (10) damage to ALL enemies."
Sever Soul: Now deals 22 damage when upgraded (was 20)
- Fiend FireNew wording (same effect): "Exhaust your hand. Deal 7 (10) damage for each card Exhausted. Exhaust."
- ReprogramNew wording (same effect): "Scry 4 (6)."
- Curse of the Bell (new card)"Unplayable. Cannot be removed from your deck.
Various Cards: "upgraded" has been capitalized
- Various CardsTooltips for temporary cards created in combat have been added to existing cards like Immolate and Blade Dance
Relics
Shop Relics now cost 150 gold (down from 200)
Pure Water (Starter, Watcher): At the start of each combat, add a Miracle into your hand.
Akabeko (Common, all classes): Your first attack each combat deals 3 additional damage.
Ceramic Fish (Common, all classes): Whenever you add a card to your deck, gain 7 gold.
Ink Bottle (Common, all classes): Whenever you play 10 cards, draw 1 card.
Melange (Common, Watcher): Whenever you shuffle your draw pile, Scry 3.
Tungsten Rod (Common, all classes): At the start of your turn, if it is before turn 6, gain Block equal to the current turn.
Strike Dummy (Uncommon, all classes): Cards containing "Strike" deal 3 additional damage.
Teardrop Locket (Uncommon, Watcher): Start each combat in Calm.
Yang (Uncommon, Watcher): Whenever you play an Attack, gain 1 temporary Dexterity.
Cloak Clasp (Rare, all classes): At the end of your turn, gain 2 block for each card in your hand.
Holy Water (Boss, Watcher): Replaces Pure Water. At the start of each combat, add 3 Miracles into your hand.
Sacred Bark (Boss, all classes): Double the effectiveness of potions.
Slaver's Collar (Boss, all classes): During Boss and Elite combats, gain [E] at the start of your turn.
Violet Lotus (Boss, Watcher): Whenever you exit Calm, gain an additional [E].
New Wording
The Abacus: "Whenever you shuffle your draw pile, gain 6 block."
Balance Changes
Meal Ticket: Now Common (was Shop)
Toy Ornithopter: Now Common (was Shop)
Eternal Feather: Now Uncommon (was Boss)
White Beast Statue: Now Uncommon (was Boss)
Lizard Tail: Now Rare (was Boss)
Black Blood: Now heals for 12 HP (was 10)
- Calling BellNew effect: "Upon pickup, obtain a unique Curse and 3 relics." (see Curse of the Bell, above)
- Hovering KiteNew effect: "The first time you discard a card each turn, gain [E].
Wrist Blade: Now adds 4 additional damage (was 3)
Orrery: Now Shop (was Boss)
Other
New Character: The Watcher
New Mod: Purple Cards
New Potion: Stance Potion (Watcher Only)
New Potion: Duplication Potion
Fairy in the Bottle: 10% HP -> 30% HP
New Achievement: Amethyst (This achievement is currently bugged, though, and you get Sapphire instead)
New Achievement: Amethyst+
That's quite a lot of changes! /u/baefeather made the first fan art of the Watcher! Here it is in all its glory.
Since release we've made a couple of changes already- and we're pushing out a patch today, too!
Source
