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Latest Slay the Spire updates
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Weekly Patch 48: Creative AI
Happy Halloween (yesterday)! This week we mainly worked on the final content which is now being tested in the beta branch! However, various fixes and improvements while working on this has carried over as well. Final Co…
Weekly Patch 47: Metamorphosis
Greetings, This week's focus was on prepping the final content for next week, visual updates, and bug fixes. Final Content?! (BETA) It's coming to the beta branch on Monday! (October 29). We won't be giving out too much…
Weekly Patch 46: Adrenaline
Hello! This week we updated and added some enemies in Act 3, added various visual effects, made Neow changes, and worked on some performance improvements. Act 3 Enemies Several changes were made in Act 3. Some stronger…
Weekly Patch 45: Impatience
Hey again, This week's focus was on refining upcoming content, prepping for mod support, various bug fixes, and a new option to disable particle effects for low performance machines. Disable Particle Effects We added a…
Weekly Patch 44: Chrysalis
Hello! This week brings a few more daily mods, several bug fixes, and we worked with a few people to update the wording for many many cards, relics, and powers. Also, some content is still planned to come into beta this…
Weekly Patch 43: Discovery
Hello! We're introducing some new mods for the Daily Climb this week (and next week, too). There's also good progress going on other content which we're on track to get into beta sometime in October. Daily Mods We're cl…
Weekly Patch 42: Reboot
Hey everyone, Breaks are good. But patches are good, too! This patch brings in updates for our older low-res Power icons, additional SFX, and bug fixes. Power Icon Updates The newer icons are higher resolution and some…
Weekly Patch 41: Chill
Weekly Patch 41: Chill Hello hello, This week brings in 7 new relics, bug fixes, and some more sounds while we make progress towards full release! Relics 3 rare relics, 2 shop relics, 1 common relic, and 1 event-only re…
Weekly Patch 40: Forethought
It's time for another patch! While we're still working on our final bit of content for Early Access, some new SFX have been incorporated and there are various fixes and balance changes! New Sound Effects Several events…
Weekly Patch 39: We Meet Again!
Hey again, This week's focus was on a handful of reworks and the addition of two new events. Additionally, we worked more on the secret content which we are aiming to get into beta in October! Community Fanart Be sure t…
Weekly Patch 38: Bane
Hello all, This week we're bringing in new Ascension levels, a good amount of colorless cards, and a few bug fixes here and there! Ascension Ascension 16 - 20 is here! Gold becomes more precious, enemies are tougher, an…
Weekly Patch 37: Darkness
Hello, This week's patch brings in the Save Slot system, some balance changes, custom mods, and a few other tweaks here and there. Special thanks to our beta testers for helping us improve the UI for the Save Slot syste…
Weekly Patch 36: Power Through
Hey everyone, It's patch time! This week brings a few bug fixes and quality of life improvements. We thank you for your patience while we work on various features that are still forthcoming! It's gonna be good :D Save S…
Weekly Patch 35: Aggregate
Hey everyone! We hope everyone's getting some shade, it's actually too sunny. This week's focus was on designing future content and a save slot system (which will be in beta soon). Some of the new content requires art o…
Weekly Patch 34: Malaise
Greetings, This week's focus continues the trend of adding content to reach our content goals. On top of this, we took some time to examine various cards and relics for balancing. We appreciate your continued patience a…
Weekly Patch 33: Terror
Hello, This week's focus was on content creation and polish! With the completion of the animations for 3 new enemies, they have been unleashed into the Beyond! Act 3 Enemies Three new enemies have been added into Act 3.…
Weekly Patch 32: Face Trader
Hello, Hope everyone's having some fun and the sun! Taking a break in the shade to play Slay the Spire is nice, too :). This week's focus is mainly on content and improving usability for Custom Mode. Face Trader It's a…
Weekly Patch 31: Custom Mode
Hello! I hope everyone's having a good week, we've been quite busy with a bunch of new players thanks to the Steam sale. Hello new players! This week brings in a 3rd game mode called Custom Mode. Custom Mode This third…
Weekly Patch 30: Skewer
Hey all, This week we experimented a lot with Endless mode while incorporating more Act 3 content. Endless We believe the feedback gathered from trying out new mechanics in Endless mode have given us a good direction to…
Weekly Patch 29: TURBO
Hey again! This week we worked on polishing and finishing up controller support, bringing in a new game mode: Endless, publishing the soundtrack, special seeds, and a handful of new relics. Controller Support It's out o…
Weekly Patch 28: The Ritual
Hey everyone, It's patch time! This week we focused on expanding content for Act 3 while continuing work on prepping the Soundtrack and Controller support. New Events Two new events! The Nest can be found in Act 2, and…
Weekly Patch 27: Hello World
Hey world, This week adds the long anticipated third character into the game! The Third Character It's finally here! Those of you who tested out the character in beta, we sincerely thank you for your feedback and gamepl…
Weekly Patch 26: Controller Support Testing
Hey everyone, This week we continued to work on controller support and character 3. You'll see that controller support is now available in the beta branch! Also, more content is going into Act 3 so players in the beta b…
Weekly Patch 25: Building Blocks
Hey everyone, It's nice and sunny here in Seattle. This week's work was focused on balance, reworks, and bug fixes. Too many random issues were beginning to rack up. Third Character We now have about 60/75 card art comp…
Weekly Patch 24: Potions?!
Patch time! Potions Potions Potions 16 new potions were added and there are now different rarities for potions! We still have a few more goodies coming for potions in a later patch. Third Character Still chugging away w…
